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šŸ‘‹ Ā Hi there

I am an experienced software developer proficient in .NET Core and C#, with a focus on building robust web services. My expertise extends to banking, taxation, and e-commerce domains. Connect with me on LinkedIn: Parsa Mehdipour. Feel free to reach out anytime. Ā 

šŸ‘‡ Ā Current project

I'm currently working on FaresBazar. An eCommerce website.

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šŸ–„ Ā Past work

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Parsa's Projects

digital-cinema icon digital-cinema

I implemented Domain-Driven Design (DDD) in the domain layer of my digital cinema platform, featuring the release of movies with their trailers and seamless ticket booking. Leveraging ElasticSearch for search functionality and PostgreSQL as my preferred database.

faghihstore icon faghihstore

E-COMMERCE with the architecture of modular monolith

intro-to-abstract-factory-design-pattern icon intro-to-abstract-factory-design-pattern

The abstract factory interface declares a set of methods that return different abstract products. These products are called a family and are related by a high-level theme or concept. Products of one family are usually able to collaborate among themselves. A family of products may have several variants.

intro-to-bridge-design-pattern icon intro-to-bridge-design-pattern

Bridge is a structural design pattern that lets you split a large class or a set of closely related classes into two separate hierarchiesā€”abstraction and implementationā€”which can be developed independently of each other

intro-to-builder-design-pattern icon intro-to-builder-design-pattern

Builder is a creational design pattern that lets you construct complex objects step by step. The pattern allows you to produce different types and representations of an object using the same construction code.

intro-to-command-design-pattern icon intro-to-command-design-pattern

In object-oriented programming, the command pattern is a behavioral design pattern in which an object is used to encapsulate all information needed to perform an action or trigger an event at a later time.

intro-to-composite-design-pattern icon intro-to-composite-design-pattern

The composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies.

intro-to-decorator-design-pattern icon intro-to-decorator-design-pattern

Decorator is a structural design pattern that lets you attach new behaviors to objects by placing these objects inside special wrapper objects that contain the behaviors.

intro-to-facade-design-pattern icon intro-to-facade-design-pattern

Facade is a strucĀ­turĀ­al design pattern that proĀ­vides a simĀ­pliĀ­fied interĀ­face to a library, a framework, or any other comĀ­plex set ofĀ classes

intro-to-factory-method-design-pattern icon intro-to-factory-method-design-pattern

Factory Method is a creational design pattern that provides an interface for creating objects in a superclass, but allows subclasses to alter the type of objects that will be created.

intro-to-mediator-design-pattern icon intro-to-mediator-design-pattern

Mediator design pattern is one of the behavioral design pattern, so it deals with the behaviors of objects. Mediator design pattern is used to provide a centralized communication medium between different objects in a system.

intro-to-rules-engine-design-pattern icon intro-to-rules-engine-design-pattern

It encapsulates the logic for evaluating these rules and applying them to data, making it easier to modify and maintain the rules without affecting the underlying code.

intro-to-singleton-design-pattern icon intro-to-singleton-design-pattern

Singleton is a creational design pattern that lets you ensure that a class has only one instance, while providing a global access point to this instance.

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