a5h73y / carz Goto Github PK
View Code? Open in Web Editor NEWDrive in Minecraft.
Home Page: https://a5h73y.github.io/Carz/
License: MIT License
Drive in Minecraft.
Home Page: https://a5h73y.github.io/Carz/
License: MIT License
Hey,
Nice mod, but I have an issue with getting it to work with EssentialsX.
I use the built in EssentialsX permissions, and I have added it to the player-commands
section.
I have tried:
Carz.Purchase
And
carz.purchase
Both still do not allow the user to run the purchase command, well tbh, the user can't run any commands.
Anyway around this?
Thanks in advance.
Similar to real life, depending on how much fuel you have left it should cost more to fill to full.
For sake of simplicity, the total could be split into 4 sections, i.e. X/4 tank left.
Then (4 - X) * fuel rate.
Ability add a launch block which will propell the player's vehicle into the air once driven over.
Will be used to achieve shortcuts during races etc.
I would like the ability to put blocks in the minecarts for things such as custom models.
When interacting with signs, the custom names aren't being considered.
Hi A5H73Y,
I'm playing on Paper 1.18.2-225.
My problem is when I upgraded my owned car and stash it afterwards and place it back its not upgraded anymore.
The Stats MaxSpeed and Fuel were set back to the start value.
The Ownership stays saved.
Do you know what this may come from or is it my fault somewhere?
Greetings
Hundii
Can not enter "/carz reload" from the console.
Also add a command like /carz destroyall for the sake of grief prevention.
Add the ability to race other players. There are lots of things to consider:
Make the strength amount configurable
The ability to specify various speed blocks, creating an association between the Material and the boost that should be gained from driving over it.
The speed will be stored as a modifier i.e. "0.1" would be 10% of the original speed, "1" would be the original speed, "10" would be 10x their speed etc.
When driving over a material such as GRASS, this can have a negative effect on the speed (to stay on the intended road for example).
After experimenting, I've decided that the speed modifier will belong to the actual Car
object, by increasing it's currentSpeed
, it's then the Car's responsibility to gradually bring the speed back down to the limit.
Player will be hurt after clicking in his car, using his key(stick). It's likely that the player is asphyxiated in a block. Maybe this plugin has something incompatible with paperspigot?
server:paper-243,minecraft 1.14.4
plugin: carz-7.0, vault, protocollib (both the latest version), no other plugins
Add setting to specify the number of active owned Minecarts per player.
Requested by "WikiDav" on Discord.
Add PlaceholderAPI support to allow for attributes to be available.
When specifying the block for the car to have in it when creating a new car, the RegEx doesn't allow underscores so many blocks cannot be used. E.g., campfire
works but oak_stairs
does not work.
The fix would be to simply add an underscore into the RegEx on line 24 of CreateCarTypeConversation.java
Note: Enter 'cancel' to quit the conversation.
What would you like this car to be called?
test
What should the Car's Start Speed be?
(default = 60.0)
60
What should the Car's Max Upgrade Speed be?
(default = 120.0)
120
What should the Car's Acceleration be?
(default = 1.0)
1
What should the Fill Material be?
(default = AIR)
OAK_STAIRS
Invalid Value.. Please try again...
What should the Fill Material be?
(default = AIR)
OAK_PLANK
Invalid Value.. Please try again...
What should the Fill Material be?
(default = AIR)
OAK_PLANKS
Invalid Value.. Please try again...
What should the Fill Material be?
(default = AIR)
SNOW
All done, test created.
To allow for better visual experience. Examples could be:
I've updated to 6.2 and looks like if OnlyOwnedCarsDrive
is true
and you try to drive a normal mincart or a car spawned with /carz spawn
you can't, only purchased cars work, but if you turn OnlyOwnedCarsDrive
to false
everything works fine. (Maybe I do something wrong)
Breaking a car loses its name and ownership and becomes just a normal minecart
Testing issue.
That would be very cool if when creating a car you can choose how many places car would have. That will be sad if its not possible.
my carz.jar is always updating to newer version i tried changing the UpdateCheck to false as said in the plugin description pls improve this so my roleplay server can have cars thx. PS: my server version is 1.8.9 and i have Carz v6.2
When a player wants to make a purchase, a question should appear asking if the player wants to confirm and the total amount they will be charged.
All will be configurable for each type of transaction: fuel, upgrade, purchase etc.
Add the ability to make the costs more customisable.
An example could be a price increase with each upgrade, making the final most powerful upgrade a more considerable cost compared to the first upgrade.
Similarly fuel could be customised per car type - for example if it was a disel car it would cost more than a petrol etc.
This could be done per car type.
Instead of locking the car as part of the leave vehicle event, it can be configured to allow to lock the car outside of the car.
The key could be used to right click the car to trigger the locking / unlocking, instead of getting in the car.
For a role play this would mean being able to pass the car and key to another player and being able to drive it.
Basically the same as ClimbBlocks in the config but for what blocks you can place down a car on.
Give the key a description, and a name etc.
if your car enters an area of dirt path (or soul sand) and tries to go towards an area of grass (or any full block), instead of climbing the 0,0625 (or 0,125 for soul sand) block height distance, it just gets stuck against the full block, as if it was a wall
this also affects farmland and honey blocks (0,0625 block gap)
Hi, I forked your repo and tried to compile it. Everything worked well. Except that I'am geting the error: "String not found: [StringName]". Why ist that happening?
Improvements include:
I am trying to create a resource pack for bedrock, as that is what my kid plays.
I got the texture to change (using a silly but unique picture), but i am having the all the issues with the geometry. I converted your geometry to bedrock in Block bench, but I cannot figure out how to get it into Minecraft bedrock.
I feel like there is surely some name or config I'm missing, but I have no clue what it could be.
here is the repo for the resource pack https://github.com/Revel8804/Carz-Bedrock-Resource
Look at the WorldGuard API to prevent the player from spawning a car in a protected region.
Rather than maintain two separate projects with an incredibly similar code base, the Planez functionality will be added to the Carz plugin using a configuration option. Example of implementation:
"Planez.Enabled" defaulted to false.
Once enabled, will add an extra question during the createtype conversation of "Is this a Plane?"; This will become an attribute of the Car.
If this attribute is true while driving, the flight ability is enabled and will kick in when the vehicle has reached its maximum speed (so you can't take off straight away).
Things to consider:
When you become an owner of a car, it should not be destructible by other players.
Currently the only way to refuel or upgrade a car is to use a command or a sign.
My thought is to add the ability to right click a spawned Car entity to achieve these too.
Can you add support with oraxen and its items without replacing any vanilla block?
Make Carz events available to use, including:
Hey, the only two things I can think of that I would love to see added is:
At the moment, it's not possible to use custom models for the cars without replacing a existing blocks.
Minecraft 1.16.4 introduces custom ids for Items, which allows customized models to be used without overwriting any other blocks or items.
To make use of this, CarZ could teleport a armor stand with the cart. The armor stand could carry the cart on it's head with a custom model id and rotate depending on how the car moves around. I know it's not the best way of doing it, but in my case, replacing an existing block is not really an option on a survival server. I tought tought that would be a great way of adding that in, even tought it requires two entities.
Greetings, keep your great work up. 👍
Add a command "/carz addCB (material)", because editing the list manually is a pain for users.
Add the ability to do /carz refuel to refuel a car you're holding in your main hand.
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