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godot_openvr_fps's Introduction

Godot OpenVR FPS

This repository contains the source and other related files for the Godot VR starter tutorial, which can be found here: https://docs.godotengine.org/en/latest/tutorials/vr/vr_starter_tutorial.html

The tutorial covers how to create a first person shooter (FPS) VR game in Godot using GDscript. The project on this repository is the finished result of the Godot tutorial.

Safety notice

Virtual Reality (VR) can cause seizures, discomfort, and other problems for some individuals. Take breaks when required and follow the health and safety warnings for your Virtual Reality headset!

Project Features

  • VR locomotion through teleportation and artificial movement.
    • Point and teleport locomotion by pressing the trigger while not holding any objects. This locomotion snaps the player instantly to the new position.
    • Artificial movement locomotion by moving the VR joystick and/or touch-pad. This locomotion 'moves' the player through 3D space, applying a slight vignette to reduce motion sickness.
  • A RigidBody-based 3D object interaction system that uses the VR controllers.
    • Pick up, drop, and throw both normally RigidBody and Rigidbody-derived nodes.
    • Pick up objects using either with an Area node or a Raycast node.
  • Interact with specially coded RigidBody-based objects.
    • Currently the project has: pistols, a shotgun, a sword, and some simple bombs.
    • There are simple targets that break into pieces when damaged.
  • 3D UI with in-game instructions.
  • The project should work with all major VR headsets.
  • And more!

Credits for the assets used in this project

  • The sky panorama was created by CGTuts.
  • The font used is Titillium-Regular
    • The font is licensed under the SIL Open Font License, Version 1.1
  • The audio used are from several different sources, all downloaded from the Sonniss #GameAudioGDC Bundle (License PDF)
    • The folders where the audio files are stored have the same name as folders in the Sonniss audio bundle.
  • The OpenVR addon was created by Bastiaan Olij and is released under the MIT license. It can be found both on the Godot Asset Library and on GitHub.
  • The initial project, 3D models, and scripts were created by TwistedTwigleg.

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