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darkage's Issues

Creating dummy images

2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_chalk_brick.png" while building texture; Creating a dummy image
2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_marble_brick.png" while building texture; Creating a dummy image
2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_schist_brick.png" while building texture; Creating a dummy image
2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_serpentine_brick.png" while building texture; Creating a dummy image
2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_shale_brick.png" while building texture; Creating a dummy image

Mod won't load due to invalid characters

I keep getting this error:

  • Failed to enable mod "Darkage" as it contains disallowed characters. Only characters [a-z0-9_] are allowed.

I am not sure how to fix it.

Tuff ores won't generated because of typos

In mapgen.lua there's a typo at line 193:

wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},

...which should almost certainly be:

wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},

The exact same typo appears at line 212, but not in line 232.

Recipe conflict with default

There is a conflict with the default game:
in init.lua:337

minetest.register_craft({
        output = "default:desert_stone 2",
        recipe = {
                {"default:desert_sand", "default:desert_sand"},
                {"default:desert_sand", "default:desert_sand"},
        }
})

That recipe gives default:desert_sandstone in the default game.

Odd listring in darkage:wood_shelves

When you shift-click items from darkage:wood_shelves to your inventory and back, a shift+click on an item in the upper drawer goes to the lower drawer. Could you please make it that they go to your inventory instead? The lower drawer send items to your inv, that's good.

Currently: Drawer1 -> Drawer2 -> Inventory -> Drawer1
Desired: Drawer1 <-> Inventory, Drawer2 <-> Inventory

bad argument #7 to 'register_item_raw' (number expected, got table)

When animalia reregisters all nodes when this mod is enabled, the game crashes when it tries to reregister the darkage walls.

2022-11-30 16:33:28: ACTION[Main]: Reregistering darkage:basalt_rubble_wall
2022-11-30 16:33:28: ERROR[Main]: ModError: Runtime error from mod 'animalia' in callback on_mods_loaded(): ...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:184: bad argument #7 to 'register_item_raw' (number expected, got table)
2022-11-30 16:33:28: ERROR[Main]: stack traceback:
2022-11-30 16:33:28: ERROR[Main]: 	[C]: in function 'register_item_raw'
2022-11-30 16:33:28: ERROR[Main]: 	...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:184: in function 'register_item'
2022-11-30 16:33:28: ERROR[Main]: 	...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:210: in function 'register_node'
2022-11-30 16:33:28: ERROR[Main]: 	...etest-5.6.1-win64\bin\..\mods\animalia/api/behaviors.lua:66: in function <...etest-5.6.1-win64\bin\..\mods\animalia/api/behaviors.lua:57>
2022-11-30 16:33:28: ERROR[Main]: 	...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:431: in function <...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:417>
2022-11-30 16:33:28: ERROR[Main]: Check debug.txt for details.
2022-11-30 16:33:28: ACTION[Main]: Server: Shutting down

Not sure what the solution is here.

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