adrido / darkage Goto Github PK
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The Minetest Darkage mod orginal by MasterGollum
This project forked from mastergollum/darkage
The Minetest Darkage mod orginal by MasterGollum
The
if minetest.get_modpath("unifieddyes") then
in line 32 of glass.lua
Line 32 in 7ebedc6
does not have an end :D
2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_chalk_brick.png" while building texture; Creating a dummy image
2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_marble_brick.png" while building texture; Creating a dummy image
2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_schist_brick.png" while building texture; Creating a dummy image
2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_serpentine_brick.png" while building texture; Creating a dummy image
2022-07-11 21:51:51: ERROR[Main]: generateImage(): Could not load image "darkage_shale_brick.png" while building texture; Creating a dummy image
I keep getting this error:
I am not sure how to fix it.
In mapgen.lua there's a typo at line 193:
wherein = {"default:stone", "default:needs_dirt", "default:gravel", "default:stone_with_coal"},
...which should almost certainly be:
wherein = {"default:stone", "default:dirt", "default:gravel", "default:stone_with_coal"},
The exact same typo appears at line 212, but not in line 232.
There is a conflict with the default game:
in init.lua:337
minetest.register_craft({
output = "default:desert_stone 2",
recipe = {
{"default:desert_sand", "default:desert_sand"},
{"default:desert_sand", "default:desert_sand"},
}
})
That recipe gives default:desert_sandstone in the default game.
When you shift-click items from darkage:wood_shelves to your inventory and back, a shift+click on an item in the upper drawer goes to the lower drawer. Could you please make it that they go to your inventory instead? The lower drawer send items to your inv, that's good.
Currently: Drawer1 -> Drawer2 -> Inventory -> Drawer1
Desired: Drawer1 <-> Inventory, Drawer2 <-> Inventory
This request is for darkage to use the same silt texture as the Valleys MapGen (VMG). The HDX texture pack has that image at
https://gitlab.com/VanessaE/hdx-512/-/blob/master/vmg_silt.jpg
When animalia reregisters all nodes when this mod is enabled, the game crashes when it tries to reregister the darkage walls.
2022-11-30 16:33:28: ACTION[Main]: Reregistering darkage:basalt_rubble_wall
2022-11-30 16:33:28: ERROR[Main]: ModError: Runtime error from mod 'animalia' in callback on_mods_loaded(): ...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:184: bad argument #7 to 'register_item_raw' (number expected, got table)
2022-11-30 16:33:28: ERROR[Main]: stack traceback:
2022-11-30 16:33:28: ERROR[Main]: [C]: in function 'register_item_raw'
2022-11-30 16:33:28: ERROR[Main]: ...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:184: in function 'register_item'
2022-11-30 16:33:28: ERROR[Main]: ...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:210: in function 'register_node'
2022-11-30 16:33:28: ERROR[Main]: ...etest-5.6.1-win64\bin\..\mods\animalia/api/behaviors.lua:66: in function <...etest-5.6.1-win64\bin\..\mods\animalia/api/behaviors.lua:57>
2022-11-30 16:33:28: ERROR[Main]: ...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:431: in function <...mt\minetest-5.6.1-win64\bin\..\builtin\game\register.lua:417>
2022-11-30 16:33:28: ERROR[Main]: Check debug.txt for details.
2022-11-30 16:33:28: ACTION[Main]: Server: Shutting down
Not sure what the solution is here.
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