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arcusmaximus avatar arcusmaximus commented on September 28, 2024

The 1711.tlg and 1717.tlg are not present as loose files inside the .xp3s. Instead, they're entries inside the .pimg files, which can usually be found in the "uipsd" folder of data.xp3.

As you can guess, each .pimg file contains a set of related UI images. (The "psd" in "uipsd" is a reference to Photoshop: the graphics designer first creates a .psd file with the different UI elements and button states in different layers, then converts it to a .pimg file using a custom tool.)

The note in the README is meant to point out that, if all you see is a "psb" storage media, the game doesn't use custom storage media as a defense mechanism and the tool's extraction feature doesn't apply (because you can use GARbro or KrkrExtract instead).

To answer your questions:

  1. The "psb" storage media can be skipped during hooking because it's not related to encryption and exposes files that don't exist as such in the .xp3 archives. You would instead get the .pimg files from the "arc" storage media.
  2. Path collisions between different .xp3s are very much possible. Which .xp3 takes precedence depends on the order in which the game registers them. This mechanism allows developers to, say, release a small patch.xp3 containing updated scenario files that override the originals at runtime. For this particular case, though, no such conflict exists as explained above - and if a conflict did exist, we'd probably never find out (the game would only retrieve the latest version from the custom storage media).

from kirikiritools.

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