ChangeParent extension for Unity. Allows change game object parent.
Licensed under MIT license. See LICENSE file in the project root folder.
Extensions with version below 1.0.0 are considered to be pre/alpha and may not work properly.
- Define parent by name or game object reference
- Create parent game object if not preset
- Specify delay before changing parent
- Clone or download (with the Download button) the repository into the Assets folder.
- Select game object in the hierarchy window and from the Component menu select ChangeParent to add component to the selected game object.
- By default, the transform will be moved to the
Clones
parent in the hierarchy root on enter play mode. You can disable this component in editor and enable in in run time using scipting.
Just create an issue and I'll do my best to help.
Pull requests, ideas, questions or any feedback at all are welcome.
See also: Unity extensions as git submodules
Example: v0.2.3f1
0
Introduces breaking changes.2
Major release. Adds new features.3
Minor release. Bug fixes and refactoring.f1
Quick fix.