Comments (1)
Really Parker did most of the math work here with the circle collider class, most of the work I did on collisions concerned the gamestate and gameobjects, which I counted in the GameState issue. So I'm not sure how much time to put in here. Half an hour? but then I put a similar amount of time for the tanks too
from cs4488-tanks-team.
Related Issues (20)
- Refine EnemyTank AI
- Rework keypress pipeline HOT 1
- Implement shooting HOT 1
- Connect keypresses to tanks HOT 3
- Create a few levels
- Implement game over / enemy killed HOT 1
- Connect game menus to the game HOT 1
- Add ground for the tanks to traverse HOT 1
- Fix first person view HOT 1
- Add map wrap HOT 1
- Add start menu
- Create pause menu
- Have obstacle store obstacle type and render correct obstacle HOT 1
- Fix broken collisions since level menu implementation
- Create renderer docs HOT 1
- Create gamestate docs
- Create collider docs
- Create tank docs
- Create menu docs HOT 1
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from cs4488-tanks-team.