A mod about effects of the moon. Commission for Drakallen
ellpeck / nyx Goto Github PK
View Code? Open in Web Editor NEWA mod about effects of the moon. Commission for Drakallen
License: MIT License
A mod about effects of the moon. Commission for Drakallen
License: MIT License
The Meteor hammer, sword, and scythe are all 32x32 textures. Their models in-game need to be modified to be 32x32 instead of 16x16.
Credit goes to Delly from the RotN Discord <3
Players are complaining that falling stars are a bit loud on my server. Any way we could get a config for lowering their volume?
I'm using Nyx in my modpack. I found that if I use it in local client the overnight nyx water bubbles event occurs just fine. If I go online, the bubbles never occur. The only difference between the two environments is that I am using spongeforge. Any ideas on what could be causing this?
I'm not aware of anything Sponge does to the cauldron - This could just be a red herring. Any ideas you might have would be appreciated.
invisible mob spawned by Nyx causes a crash that vanilla fix blames on dynamic stealth
Hey, I was just wondering if you're open to adding more features if commission is provided, seeing as this mod was created as a commission.
I'm the lead dev for Rebirth of the Night and we'd definitely be interested in paying you for your work, if that's what you need to release updates.
Minecraft: 1.12.2
Forge: 14.23.5.2854
Mods: 3
astralsorcery-1.12.2-1.10.27
Baubles-1.12-1.5.2
Nyx-1.3.0
=====
I... am not sure if it's possible to add compact with Astral Sorcery to allow the moon to change it's color during a harvest / blood moon. At the moment the moon appears to change color but then it returns back to it's default color once it rises. Here's some screenshots.
Left is without astral sorcery OR the dimension is added to the 'weakSkyRenders' in AS config.
Right is with astral sorcery OR the dimension isn't added to the 'weakSkyRenders' in AS config.
So, this isn't a direct issue with Nyx, but I'm using Nyx for a modpack and I'm hoping you'll help me out. When i use other mods to increase the stack size of the Lunar Water bottles (from 1 to 16), it works, but if you drink 1, it eats the whole stack and spits out only one empty bottle.
I've tried the same stacking method with potions, and the stack consumes 1 and drops an empty bottle as expected. Lunar water is the only drinkable item I've seen do this, so I think its something to do with the drinking action. Can you please help?
Its not really much of an issue, but rather, I'm curious if its possible for you to add a feature to the config file where after a certain number of nights, there's a guaranteed chance for a harvest moon to occur?
Ideally, add a config option for what dimensions stars can fall, but if not, disable fallen stars in all other dimensions that's not the overworld.
As a side note, I want to make sure night events can't occur in other dimensions too, but it would be cool to add a config option for that.
When a fallen star despawns, the light source is still there and can't be removed.
Unsure what the exact issue is here, but maybe the solution would be to display the durability while in item form, and stop gleaning crystals with differing durability from stacking.
Likely impossible to detect day/night cycles across different dimensions, so better to just have an option where enchanting can universally work.
For example,
# Dimensions where enchanting always works
<
-1
1
Scenario:
Given one is in wooded, cold, or highland biomes
And there is a full or blue moon
Then one should hear a periodic howls around high moon
Green moon: Makes cacti, sugar cane grow taller and makes trees spawn taller, passive mobs spawn more and hostile mobs spawn less, and get better loot from chests, villagers trades are sort of cheaper and get more from their trades.
Yellow Moon: Spawns lightning rarely often and randomly and has 25% chance of hitting the player, storms are worse during the yellow moon and mobs transformed by lightning are stronger (witches regenerate, super charged creeper, and pigmen are hostile)
Purple moon: Enchanting during purple moon increases the max enchantment level up by +1, and potion effects are extended. Also mobs with weapons, have a higher chance of spawning with enchanted weapons, and stronger potion arrows, has a 25% chance of a cave spider to spawn instead of a spider
Requesting the ability to have meteors fall specifically in other dimensions in the config, the same for stars, and it would be nice if they aren't tied to the same control.
inspirations has modules which change the functionality of the cauldron to be able to hold any fluid
it also has the option to drop the fluid if you mine the cauldron in the world, this option being enabled causes lunar water to be unobtainable as in its place you end up with a water source block instead of a nyx crucible with lunar water
inside my modpack, i had a bloodmoon and i crash. https://pastebin.com/TCJ9Nb0X
Hi! I normally would just ask a question like this at the mod page, but since comments are disabled, here I am, hopefully that's okay!
I want to use this mod and Bloodmoon together - is there a way to make them compatible? Deactivating the similar feature from Nyx or something? Any help is welcome!
Hello and thank you for your work!
Falling Stars' "impact" sound sometimes plays directly on the player, rather than at its point of impact. It seemed to me like this was happening for stars which landed just far enough away; such that their impact probably shouldn't be audible at all.
The meteor locator compass wont stop pointing to a meteor location even though I have fully mined all the meteor rock there and other meteors have fallen. I expected it to switch to the new meteor, but no, it just keeps pointing to the first one, even though I mined it all. Playing the version that is in Hexxit 2, which is your latest version I believe.
As the title suggests, are there any plans for 1.16 in the future? Sadly the alternatives are not even remotely as soffisticated as this.
I assumed disabling meteors would stop them making holes all over my world, instead I got a crash screen.
Ive been playing TerraFirmaCraft Reloaded for 100+ hours, and started getting annoyed at all the craters. Tried to disable them, via ingame config: meteors-> meteors:false. After a restart I got a crash screen. Turning them back on via .cfg fixed the crash.
Pretty self explanatory, an option to disable the messages you receive during the start of a lunar event would be nice.
Thank you for your work!
It seems that Nyx causes a crash when starting Minecraft if Meteors are disabled, though this can be avoided by setting Meteor chances to zero instead of using the enabled/disabled setting.
java.lang.IllegalArgumentException: Item registered to item color handler cannot be null!
at net.minecraft.client.renderer.color.ItemColors.func_186730_a(ItemColors.java:165)
at de.ellpeck.nyx.events.ClientEvents.onColorRegistry(ClientEvents.java:115)
Full crash report:
https://pastebin.com/raw/jWfWZZ4G
once the player starts moving again they have a chance to despawn after landing from whereever they were
hey there, not sure if this mod is maintained anymore, but would it be possible to perhaps add the fallen stars (as well as the meteor ingot, dust, block, etc.) to oredicts? i know it's possible to do that in crafttweaker, but i was hoping for native mod compatibility between this mod and other mods which add star-like items (especially since i plan to put a "star" item in a mod i've made).
of course, this could just be a lost cause to even bother asking. again, not sure if this mod is still maintained.
Hey, I found that you cannot fill empty bottles with lunar water from a cauldron and you cannot fill a cauldron back up with lunar water from a lunar water bottle, on the latest release. It consumes the bottle and liquid in the cauldron, but does not produce a lunar water bottle.
Buckets seem to add and remove with no problem.
Describe the bug
A moon event (Harvest Moon) started during the day (more precisely, in the afternoon), directly after a thunderstorm began.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The day should have just continued normally, I did not expect a moon event.
Minecraft 1.12.2
Forge-1.12.2-14.23.5.2860
Nyx 1.4.2
My config: https://pastebin.com/XkN4Gyx0
Other mods installed:
OptiFine_1.12.2_HD_U_G5
FullscreenWindowed-1.12-1.6.0
forgemod_VoxelMap-1.9.28_for_1.12.2
ancientbeasts-1.8.2: https://www.curseforge.com/minecraft/mc-mods/ancient-beasts
specialmobs-1.0.4_for_mc1.12.2: https://www.curseforge.com/minecraft/mc-mods/special-mobs
I tried to test bloodmoon on almost vanilla client. Vanilla mobs do spawn if I set it up like this:
S:mobDuplicationBlacklist <
minecraft:skeleton
minecraft:enderman
>
But mobs from mods "Ancient Beasts" and "Special Mobs" do not spawn. I checked entity names with BiomeTweaker mod from config files. Names should be correct.
Hi, could you add an option to disable your enchantement descriptions so when used with a mod EnchantmentDescriptions it could use its description way of showing? Currently with Nyx installed, the description is doubled. I solved in in earlier version by commenting out the code somewhere in your mod which adds your description and compiling the mod for myself, but I think it could be a nice feature to manually disable it in config if needed. A screenshot with Nyx+EnchantmentDescriptions:
http://prntscr.com/rxdhxh
EnchantmentDescriptions+working book (as it should look like):
http://prntscr.com/rxdjb2
My old recompiled Nyx 1.1.0 +EnchantmentDescriptions:
http://prntscr.com/rxdjrd
Great mod, glad it's getting more updates :)
A feature request for colorblind folk. The red tint when the blood moon is active can cause issues with visibility for some types of colorblindness. Is it possible to add a configurable option for removing the tint during a bloodmoon, but leaving the feature itself active? Not urgent - just a nice-to-have.
Something that I've wanted to do with the bloodmoon event is to spawn in certain mobs during that event specifically rather than a flat buff/nerf to spawn rates in general to make things more interesting. Perhaps some way to hook into incontrol?
i.e an option to switch to a block spawn mode that spawns a "meteorite" made of a configurable block
hi, wanted to suggest the option to disable event warning in chat for immersion reason and to incentivize the use of other methods for knowing the moon phase (like Urkaz moon's tool)
Hey, not trying to be a bother, just really putting the mod through the ropes...
The cauldron enters an irrecoverable state and must be broken if you do the steps below. In this state the cauldron has a 0 durability and breaks instantly.
The minecraft flower pot has no texture.
Inspirations mod overrides the cauldron, making it not possible to make lunar water if you have the mod installed!
Overlaps with enchantment descriptions mod
I think it would be good to make sure that a bloomoon and a harvestmoon aren't on the same night.
Is it possible you can make this compatible with the Bloodmoon mod? Just so that a Harvest Moon and Bloodmoon does not happen at the same time. Thank you!
I know that the Bloodmoon mod is an optional dependency for those two mods and that during a bloodmoon from Bloodmoon that the limits from them can be disabled. Does your mod also proc that function?
If not, could you see if you can trigger it?
optional NBT tag that forces a meteor entity to have a trajectory aimed at the player's exact location (as of the moment of spawning)
unlike how they can have sharpness, smite, BoA applied
With nyx as my only mod, after playing for an hour a world, and all of the game's ui and content goes pitch black. I'm not sure why and I don't know what else to do other then report here. It goes away upon leaving to menu, but rejoining the world instantly causes it again.
Scenario: Tame wolves are energetic
Given one has a tamed wolf
And there is a Blue moon in the sky
Then Tamed wolf gets speed 1 buff
Scenario: Wild wolves are stronger, meaner, and more frequent
Given a blue is in the sky
Then for a configurable percent wolves should spawn in packs of 3-5 within wooded biomes
And Wild wolves should get strength buff
And Wild wolves should be hostile
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