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Nyx

A mod about effects of the moon. Commission for Drakallen

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nyx's Issues

New textures for Nyx

Nyx textures.zip

The Meteor hammer, sword, and scythe are all 32x32 textures. Their models in-game need to be modified to be 32x32 instead of 16x16.

Credit goes to Delly from the RotN Discord <3

Cauldrons not producing nyx water event on sponge server

I'm using Nyx in my modpack. I found that if I use it in local client the overnight nyx water bubbles event occurs just fine. If I go online, the bubbles never occur. The only difference between the two environments is that I am using spongeforge. Any ideas on what could be causing this?

I'm not aware of anything Sponge does to the cauldron - This could just be a red herring. Any ideas you might have would be appreciated.

[Function] Moon phase reminder

The moon phase is difficult to identify for me, if it can pop up a reminder when night is coming will be better.
E.g
2019-10-26_10 41 41
by Photoshop

Open to more features if paid?

Hey, I was just wondering if you're open to adding more features if commission is provided, seeing as this mod was created as a commission.

I'm the lead dev for Rebirth of the Night and we'd definitely be interested in paying you for your work, if that's what you need to release updates.

[1.12.2] Moon colors for Harvest/Blood Moon don't show if Astral Sorcery is installed.

Minecraft: 1.12.2
Forge: 14.23.5.2854

Mods: 3
astralsorcery-1.12.2-1.10.27
Baubles-1.12-1.5.2
Nyx-1.3.0

=====

I... am not sure if it's possible to add compact with Astral Sorcery to allow the moon to change it's color during a harvest / blood moon. At the moment the moon appears to change color but then it returns back to it's default color once it rises. Here's some screenshots.

Left is without astral sorcery OR the dimension is added to the 'weakSkyRenders' in AS config.
Right is with astral sorcery OR the dimension isn't added to the 'weakSkyRenders' in AS config.

Drinking stacked lunar water consumes entire stack

So, this isn't a direct issue with Nyx, but I'm using Nyx for a modpack and I'm hoping you'll help me out. When i use other mods to increase the stack size of the Lunar Water bottles (from 1 to 16), it works, but if you drink 1, it eats the whole stack and spits out only one empty bottle.

I've tried the same stacking method with potions, and the stack consumes 1 and drops an empty bottle as expected. Lunar water is the only drinkable item I've seen do this, so I think its something to do with the drinking action. Can you please help?

Possible Feature

Its not really much of an issue, but rather, I'm curious if its possible for you to add a feature to the config file where after a certain number of nights, there's a guaranteed chance for a harvest moon to occur?

Stars fall in the Nether

Ideally, add a config option for what dimensions stars can fall, but if not, disable fallen stars in all other dimensions that's not the overworld.

As a side note, I want to make sure night events can't occur in other dimensions too, but it would be cool to add a config option for that.

Feature: Ambient sounds - Howls

Scenario:
Given one is in wooded, cold, or highland biomes
And there is a full or blue moon
Then one should hear a periodic howls around high moon

[Suggestion] Green moon/Yellow/Purple moon

Green moon: Makes cacti, sugar cane grow taller and makes trees spawn taller, passive mobs spawn more and hostile mobs spawn less, and get better loot from chests, villagers trades are sort of cheaper and get more from their trades.

Yellow Moon: Spawns lightning rarely often and randomly and has 25% chance of hitting the player, storms are worse during the yellow moon and mobs transformed by lightning are stronger (witches regenerate, super charged creeper, and pigmen are hostile)

Purple moon: Enchanting during purple moon increases the max enchantment level up by +1, and potion effects are extended. Also mobs with weapons, have a higher chance of spawning with enchanted weapons, and stronger potion arrows, has a 25% chance of a cave spider to spawn instead of a spider

inspirations support

inspirations has modules which change the functionality of the cauldron to be able to hold any fluid

it also has the option to drop the fluid if you mine the cauldron in the world, this option being enabled causes lunar water to be unobtainable as in its place you end up with a water source block instead of a nyx crucible with lunar water

Question regarding Blood Moon mod compat

Hi! I normally would just ask a question like this at the mod page, but since comments are disabled, here I am, hopefully that's okay!

I want to use this mod and Bloodmoon together - is there a way to make them compatible? Deactivating the similar feature from Nyx or something? Any help is welcome!

Falling Star Sounds

Hello and thank you for your work!

Falling Stars' "impact" sound sometimes plays directly on the player, rather than at its point of impact. It seemed to me like this was happening for stars which landed just far enough away; such that their impact probably shouldn't be audible at all.

Meteor Locator Broken

The meteor locator compass wont stop pointing to a meteor location even though I have fully mined all the meteor rock there and other meteors have fallen. I expected it to switch to the new meteor, but no, it just keeps pointing to the first one, even though I mined it all. Playing the version that is in Hexxit 2, which is your latest version I believe.

Plans for 1.16?

As the title suggests, are there any plans for 1.16 in the future? Sadly the alternatives are not even remotely as soffisticated as this.

Disable meteors cause crash at startup

I assumed disabling meteors would stop them making holes all over my world, instead I got a crash screen.

Ive been playing TerraFirmaCraft Reloaded for 100+ hours, and started getting annoyed at all the craters. Tried to disable them, via ingame config: meteors-> meteors:false. After a restart I got a crash screen. Turning them back on via .cfg fixed the crash.

crash-2021-08-27_21.26.39-client.txt

Crash if Meteors are Disabled

Thank you for your work!

It seems that Nyx causes a crash when starting Minecraft if Meteors are disabled, though this can be avoided by setting Meteor chances to zero instead of using the enabled/disabled setting.

java.lang.IllegalArgumentException: Item registered to item color handler cannot be null!
	at net.minecraft.client.renderer.color.ItemColors.func_186730_a(ItemColors.java:165)
	at de.ellpeck.nyx.events.ClientEvents.onColorRegistry(ClientEvents.java:115)

Full crash report:
https://pastebin.com/raw/jWfWZZ4G

[suggestion] add various items to oredicts

hey there, not sure if this mod is maintained anymore, but would it be possible to perhaps add the fallen stars (as well as the meteor ingot, dust, block, etc.) to oredicts? i know it's possible to do that in crafttweaker, but i was hoping for native mod compatibility between this mod and other mods which add star-like items (especially since i plan to put a "star" item in a mod i've made).

of course, this could just be a lost cause to even bother asking. again, not sure if this mod is still maintained.

Cannot pull from full lunar water cauldrons with glass bottles

Hey, I found that you cannot fill empty bottles with lunar water from a cauldron and you cannot fill a cauldron back up with lunar water from a lunar water bottle, on the latest release. It consumes the bottle and liquid in the cauldron, but does not produce a lunar water bottle.

Buckets seem to add and remove with no problem.

[BUG] Harvest Moon in the afternoon when thunderstorm started

Describe the bug
A moon event (Harvest Moon) started during the day (more precisely, in the afternoon), directly after a thunderstorm began.

To Reproduce
Steps to reproduce the behavior:

  1. Play RotN, always skip nights for efficiency
  2. See if this bug happens again
  3. Repeat if no
  4. Profit?

Expected behavior
The day should have just continued normally, I did not expect a moon event.

Bloodmoon works only with vanilla mobs

Minecraft 1.12.2
Forge-1.12.2-14.23.5.2860
Nyx 1.4.2
My config: https://pastebin.com/XkN4Gyx0

Other mods installed:
OptiFine_1.12.2_HD_U_G5
FullscreenWindowed-1.12-1.6.0
forgemod_VoxelMap-1.9.28_for_1.12.2
ancientbeasts-1.8.2: https://www.curseforge.com/minecraft/mc-mods/ancient-beasts
specialmobs-1.0.4_for_mc1.12.2: https://www.curseforge.com/minecraft/mc-mods/special-mobs

I tried to test bloodmoon on almost vanilla client. Vanilla mobs do spawn if I set it up like this:

S:mobDuplicationBlacklist <
    minecraft:skeleton
    minecraft:enderman
>

But mobs from mods "Ancient Beasts" and "Special Mobs" do not spawn. I checked entity names with BiomeTweaker mod from config files. Names should be correct.

[Enhancement/compatibility] Book enchancement descriptions

Hi, could you add an option to disable your enchantement descriptions so when used with a mod EnchantmentDescriptions it could use its description way of showing? Currently with Nyx installed, the description is doubled. I solved in in earlier version by commenting out the code somewhere in your mod which adds your description and compiling the mod for myself, but I think it could be a nice feature to manually disable it in config if needed. A screenshot with Nyx+EnchantmentDescriptions:
http://prntscr.com/rxdhxh
EnchantmentDescriptions+working book (as it should look like):
http://prntscr.com/rxdjb2
My old recompiled Nyx 1.1.0 +EnchantmentDescriptions:
http://prntscr.com/rxdjrd
Great mod, glad it's getting more updates :)

Feature request: disable bloodmoon tint for colorblindness

A feature request for colorblind folk. The red tint when the blood moon is active can cause issues with visibility for some types of colorblindness. Is it possible to add a configurable option for removing the tint during a bloodmoon, but leaving the feature itself active? Not urgent - just a nice-to-have.

[Suggestion] Blood Moon spawns certain mobs more than others

Something that I've wanted to do with the bloodmoon event is to spawn in certain mobs during that event specifically rather than a flat buff/nerf to spawn rates in general to make things more interesting. Perhaps some way to hook into incontrol?

[suggestion] disable event warning in chat

hi, wanted to suggest the option to disable event warning in chat for immersion reason and to incentivize the use of other methods for knowing the moon phase (like Urkaz moon's tool)

Removing water from nyx cauldron puts it into irrecoverable state

Hey, not trying to be a bother, just really putting the mod through the ropes...

The cauldron enters an irrecoverable state and must be broken if you do the steps below. In this state the cauldron has a 0 durability and breaks instantly.

  1. Fill a cauldron with water and let sit overnight until sparkles
  2. Remove the water (sparkles will continue)
  3. Add lapis (sparkles stop)
  4. Cauldron becomes new nyx itemID and cannot be refilled with any liquids until broken

Issue with Inspirations

Inspirations mod overrides the cauldron, making it not possible to make lunar water if you have the mod installed!

Bloodmoon Compatibility

Is it possible you can make this compatible with the Bloodmoon mod? Just so that a Harvest Moon and Bloodmoon does not happen at the same time. Thank you!

Question regarding Mob Controller & PeacefulSurface

I know that the Bloodmoon mod is an optional dependency for those two mods and that during a bloodmoon from Bloodmoon that the limits from them can be disabled. Does your mod also proc that function?
If not, could you see if you can trigger it?

Black screen after an hour or two?

With nyx as my only mod, after playing for an hour a world, and all of the game's ui and content goes pitch black. I'm not sure why and I don't know what else to do other then report here. It goes away upon leaving to menu, but rejoining the world instantly causes it again.

Feature: Wolves get buffs on blue moon

Scenario: Tame wolves are energetic
Given one has a tamed wolf
And there is a Blue moon in the sky
Then Tamed wolf gets speed 1 buff

Scenario: Wild wolves are stronger, meaner, and more frequent
Given a blue is in the sky
Then for a configurable percent wolves should spawn in packs of 3-5 within wooded biomes
And Wild wolves should get strength buff
And Wild wolves should be hostile

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