Comments (3)
Perhaps use a zone global or an encounter to spawn from an array of locations on npc death?
from server.
Yea, can use an array of AABoxes or if you need to enter an area can have an array checks of enter areas
from server.
I'm avoiding using hard-coded coords in the script. It's much easier and more manageable in my ecosystem to use spawngroups and spawn2s. It also allows me perl/lua access to convenient functions. This isn't an "on enter" mechanic, either. They are simply a collection of possible places where I can spawn a chest when a mob in proximity is killed.
from server.
Related Issues (20)
- [Request] /changename support
- [Request] /changepetname support HOT 2
- [Request] /racechange Support
- [Request] /changemercname support
- [Feature] GM Influenced Code Behavior Visibility HOT 1
- Corpse Timers
- 1. Please tell me how to solve the problem that Chinese NPC names display garbled characters on the client!
- 2. The ROF2 client connects to the latest eqemu server. When you right-click on the rof2 game interface for a long time, the game crashes directly! HOT 3
- de-leveling with #setlevel doesn't remove skills you shouldn't have HOT 2
- #resetaa resets Leadership AAs as well but does not return the points or current XP earned to the player HOT 2
- devtools toggle link doesnt bring the devtool window back HOT 1
- Bind Wounds max percentage stuck at 50% for some characters (even with First Aid AA)
- Guide for gating features HOT 2
- Mobs giving up on WalkTo and RunTo command HOT 3
- typing #modifynpcstat with no params will crash your server HOT 4
- Bot commands unavailable. HOT 1
- [CMake] `FindBoost` module deprecated in CMake 3.30+
- using quest::echo(15, "test"); inside EVENT_TIMER causes a crash HOT 4
- #help faction #set faction #setfaction not doing anything HOT 2
- $inv->DeleteItem(<itemid>,<qty>); not honoring <qty> HOT 5
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from server.