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Comments (14)

saberkevin avatar saberkevin commented on September 28, 2024 1

now im using the workaround by using other fake skill first like a2bcx11ba2bc, b in there is the fake skill to give time.

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reconman avatar reconman commented on September 28, 2024 1

You can also add a t2 to target an enemy instead of using a skill. One thing that was already changed in an unreleased version is that the delay between showing the master skills and clicking on them was increased, because it was regularly missing the NP charge skill.

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MathewSachin avatar MathewSachin commented on September 28, 2024 1

Fine. I'll increase the other waiting time then and give you a build ASAP.

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saberkevin avatar saberkevin commented on September 28, 2024 1

alrite i will test it right now

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saberkevin avatar saberkevin commented on September 28, 2024 1

i can confirm it is already working, my fake skill is clicked, thank you so much matthew :D

EDIT: i dont know if i should close the issue, but for me its already working so you can close mat :D

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saberkevin avatar saberkevin commented on September 28, 2024 1

okay so i already done 3 run (used SQ) , and all of it is working as expected πŸ‘Œ, i can't test more right now because my apple is all gone so i need to wait for my AP to refill.

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MathewSachin avatar MathewSachin commented on September 28, 2024 1

Thank you for testing!
I think it should work fine for others too since I didn't change much.
I'll close this issue and release v0.11.4 right away with the fix.

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StableSteady avatar StableSteady commented on September 28, 2024

Yeah I have the same problem but with the True Ether MC. Any skill of MC causes a delay big enough that the next skill gets clicked before it's even there. Adding some fodder skills serves as a fix for now. An optional increase in the wait times would help.

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StableSteady avatar StableSteady commented on September 28, 2024

That sounds like a better solution for now, I'll try that. Thanks.

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MathewSachin avatar MathewSachin commented on September 28, 2024

Hmm, the SelectSubMember function calls WaitForAnimationsToFinish

https://github.com/MathewSachin/Fate-Grand-Automata/blob/d1748279a6f2a112ae04d72b39b4312d45de04b8/FateGrandAutomata.Core/Modules/AutoSkill.cs#L122-L133

So, an additional wait of around 1s 0.5s after detecting the Attack button should solve most problems with script clicking too soon after Order change or even skills.

https://github.com/MathewSachin/Fate-Grand-Automata/blob/d1748279a6f2a112ae04d72b39b4312d45de04b8/FateGrandAutomata.Core/Modules/AutoSkill.cs#L27-L35

I'll give this a try

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MathewSachin avatar MathewSachin commented on September 28, 2024

@saberkevin @consistentescape Does it take more than 15s for order change on your device? The script keeps checking if order change has completed around 3 times per second. After 15s it assumes that order change must have completed.
I'll increase the 15s timeout if that's the case. And, this wouldn't cause problems for faster devices.
Otherwise, I'll add an extra wait of half a second after detecting the Attack button which should allow for any remaining animations to finish.

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saberkevin avatar saberkevin commented on September 28, 2024

no, i think it is under 10 second, because my device samsung s9+ is pretty fast

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MathewSachin avatar MathewSachin commented on September 28, 2024

@saberkevin Can you download the APK from this link: https://github.com/MathewSachin/Fate-Grand-Automata/actions/runs/88043362

It should be in a zipped folder. I've added an extra wait time of 1s after order change

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MathewSachin avatar MathewSachin commented on September 28, 2024

Keep testing it a bit more and let me know later. I'll keep this issue open for a while.

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