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image-tagging-public's Introduction

image-tagging-public

Image tagging application for research on Personalized Gamification conducted by Gustavo Tondello from the HCI Games Group, University of Waterloo.

This project requires Node.js installed to run and build.

Technologies and design packs used

  • Vue.js (with Vuetify) for the user interface
  • Google Firebase for database and file storage

Avatar pack

All The avatars listed in the file /src/model/avatars.json should be made available as .png files in the folders /src/assets/avatars. Originally, these avatars were provided from the DesignShock Material Design Avatars pack (https://www.designshock.com/flat_character/). However, the commercial license does not allow redistribution. Therefore, you must obtain your own license of the avatars pack and export the avatars as .png files, or provide your own avatars from any other source.

Third-party license

All the icons provided in the folder /src/assets/icons are from https://game-icons.net/ (CC BY 3.0 - https://creativecommons.org/licenses/by/3.0/). All the photos provided in the folder /images are from https://www.pexels.com/ with a free license (https://www.pexels.com/license/).

Deployment

  1. Compile and minify for production (see below)
  2. Create a Google Firebase account. Enable database and file storage (and optionally, hosting)
  3. Set the Firebase account data in config.js
  4. Copy all the image files from the /images folder to a folder named /images on Firebase storage
  5. Deploy the web files from the /dist folder (using Firebase hosting or any other web server)

Project setup

npm install

Compiles and hot-reloads for development

npm run serve

Compiles and minifies for production

npm run build

Lints and fixes files

npm run lint

image-tagging-public's People

Contributors

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Stargazers

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Watchers

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