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gba_raytracing's Introduction

GBA_Raytracing

Raytracing in Gameboy Advance.

使用C代码在GBA上实现光线追踪。

功能

目前实现的功能:

  • 平面,圆球,长方体,三角面,网格求交
  • 点光源,平行光,固定采样模糊阴影,多重反射渲染
  • 从头文件数据导入贴图,网格,场景
  • 简单动画控制

截图

screenshot_40 screenshot_53

screenshot_72 screenshot_78

GBA硬件性能:

  • 16.78MHz CPU
  • 32KB内部工作内存
  • 256KB外部内存

程序性能:

  • 简单场景:150s/frame
  • 250面场景:1000-5000s/frame
  • 500面场景:45min/frame

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