C语言经典小程序和小游戏
hubojing / c-language-games Goto Github PK
View Code? Open in Web Editor NEWC语言经典小游戏。
C语言经典小游戏。
#include <stdio.h>
#include <stdlib.h>
#define SIZE 9
#define get_low_bit(x) ((~x&(x-1))+1)
struct{
int left;
char num;
char try;
}board[SIZE][SIZE];
int bit2num(int bit)
{
switch(bit){
case 1:case 2:
return bit;
case 4:
return 3;
case 8:
return 4;
case 16:
return 5;
case 32:
return 6;
case 64:
return 7;
case 128:
return 8;
case 256:
return 9;
}
}
void printf_res()
{
int i, j, k;
for(i=0; i<SIZE; i++)
{
if(i%3==0)
{
for(j=0; j<SIZE*2+4; j++)
putchar('-');
putchar('\n');
}
for(j=0; j<SIZE; j++)
{
if(j%3==0)
putchar('|');
if(board[i][j].num > 0)
printf("3[0;31m%2d3[0m", board[i][j].num);
else
printf("%2d", board[i][j].try);
}
printf("|\n");
}
for(i=0; i<SIZE*2+4; i++)
putchar('-');
putchar('\n');
}
void sub(int i, int j, int bit)
{
int k, m;
for(k=0; k<SIZE; k++)
{
board[k][j].left &= ~bit;
board[i][k].left &= ~bit;
}
for(k=i/3*3; k<(i/3+1)3; k++)
for(m=j/33; m<(j/3+1)*3; m++)
board[k][m].left &= ~bit;
}
void init()
{
int i, j;
for(i=0; i<SIZE; i++)
for(j=0; j<SIZE; j++)
if(board[i][j].num > 0)
sub(i, j, 1<<(board[i][j].num-1));
else if(board[i][j].try > 0)
sub(i, j, 1<<(board[i][j].try-1));
}
void add(int i, int j, int bit)
{
int k, m;
for(k=0; k<SIZE; k++)
{
board[k][j].left |= bit;
board[i][k].left |= bit;
}
for(k=i/3*3; k<(i/3+1)3; k++)
for(m=j/33; m<(j/3+1)*3; m++)
board[k][m].left |= bit;
}
void solve(int pos)
{
int i=pos/SIZE;
int j=pos%SIZE;
int bit, left;
if(pos == SIZE*SIZE)
{
printf_res();
exit(0);
}
if(board[i][j].num > 0)
solve(pos+1);
else
for(left=board[i][j].left; left; left&=(left-1))
{
bit = get_low_bit(left);
sub(i, j, bit);
board[i][j].try = bit2num(bit);
solve(pos+1);
add(i, j, bit);
board[i][j].try=0;
init();
}
}
int main()
{
int i, j, c;
for(i=0; i<SIZE; i++)
for(j=0; j<SIZE; j++)
{
while((c=getchar())<'0' || c>'9')
;
board[i][j].num = c-'0';
board[i][j].try = 0;
board[i][j].left = 0x0001FF;
}
init();
solve(0);
return 0;
}
// C program to build the complete
// snake game
#include <conio.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
int i, j, height = 20, width = 20;
int gameover, score;
int x, y, fruitx, fruity, flag;
// Function to generate the fruit
// within the boundary
void setup()
{
gameover = 0;
// Stores height and width
x = height / 2;
y = width / 2;
label1:
fruitx = rand() % 20;
if (fruitx == 0)
goto label1;
label2:
fruity = rand() % 20;
if (fruity == 0)
goto label2;
score = 0;
}
// Function to draw the boundaries
void draw()
{
system("cls");
for (i = 0; i < height; i++) {
for (j = 0; j < width; j++) {
if (i == 0 || i == width - 1
|| j == 0
|| j == height - 1) {
printf("#");
}
else {
if (i == x && j == y)
printf("0");
else if (i == fruitx
&& j == fruity)
printf("*");
else
printf(" ");
}
}
printf("\n");
}
// Print the score after the
// game ends
printf("score = %d", score);
printf("\n");
printf("press X to quit the game");
}
// Function to take the input
void input()
{
if (kbhit()) {
switch (getch()) {
case 'a':
flag = 1;
break;
case 's':
flag = 2;
break;
case 'd':
flag = 3;
break;
case 'w':
flag = 4;
break;
case 'x':
gameover = 1;
break;
}
}
}
// Function for the logic behind
// each movement
void logic()
{
sleep(0.01);
switch (flag) {
case 1:
y--;
break;
case 2:
x++;
break;
case 3:
y++;
break;
case 4:
x--;
break;
default:
break;
}
// If the game is over
if (x < 0 || x > height
|| y < 0 || y > width)
gameover = 1;
// If snake reaches the fruit
// then update the score
if (x == fruitx && y == fruity) {
label3:
fruitx = rand() % 20;
if (fruitx == 0)
goto label3;
// After eating the above fruit
// generate new fruit
label4:
fruity = rand() % 20;
if (fruity == 0)
goto label4;
score += 10;
}
}
// Driver Code
void main()
{
int m, n;
// Generate boundary
setup();
// Until the game is over
while (!gameover) {
// Function Call
draw();
input();
logic();
}
}
Hi
#include <stdio.h>
#include <stdlib.h>
#define SIZE 9
#define get_low_bit(x) ((~x&(x-1))+1)
struct{
int left;
char num;
char try;
}board[SIZE][SIZE];
int bit2num(int bit)
{
switch(bit){
case 1:case 2:
return bit;
case 4:
return 3;
case 8:
return 4;
case 16:
return 5;
case 32:
return 6;
case 64:
return 7;
case 128:
return 8;
case 256:
return 9;
}
}
void printf_res()
{
int i, j, k;
for(i=0; i<SIZE; i++)
{
if(i%3==0)
{
for(j=0; j<SIZE*2+4; j++)
putchar('-');
putchar('\n');
}
for(j=0; j<SIZE; j++)
{
if(j%3==0)
putchar('|');
if(board[i][j].num > 0)
printf("3[0;31m%2d3[0m", board[i][j].num);
else
printf("%2d", board[i][j].try);
}
printf("|\n");
}
for(i=0; i<SIZE*2+4; i++)
putchar('-');
putchar('\n');
}
void sub(int i, int j, int bit)
{
int k, m;
for(k=0; k<SIZE; k++)
{
board[k][j].left &= ~bit;
board[i][k].left &= ~bit;
}
for(k=i/3*3; k<(i/3+1)3; k++)
for(m=j/33; m<(j/3+1)*3; m++)
board[k][m].left &= ~bit;
}
void init()
{
int i, j;
for(i=0; i<SIZE; i++)
for(j=0; j<SIZE; j++)
if(board[i][j].num > 0)
sub(i, j, 1<<(board[i][j].num-1));
else if(board[i][j].try > 0)
sub(i, j, 1<<(board[i][j].try-1));
}
void add(int i, int j, int bit)
{
int k, m;
for(k=0; k<SIZE; k++)
{
board[k][j].left |= bit;
board[i][k].left |= bit;
}
for(k=i/3*3; k<(i/3+1)3; k++)
for(m=j/33; m<(j/3+1)*3; m++)
board[k][m].left |= bit;
}
void solve(int pos)
{
int i=pos/SIZE;
int j=pos%SIZE;
int bit, left;
if(pos == SIZE*SIZE)
{
printf_res();
exit(0);
}
if(board[i][j].num > 0)
solve(pos+1);
else
for(left=board[i][j].left; left; left&=(left-1))
{
bit = get_low_bit(left);
sub(i, j, bit);
board[i][j].try = bit2num(bit);
solve(pos+1);
add(i, j, bit);
board[i][j].try=0;
init();
}
}
int main()
{
int i, j, c;
for(i=0; i<SIZE; i++)
for(j=0; j<SIZE; j++)
{
while((c=getchar())<'0' || c>'9')
;
board[i][j].num = c-'0';
board[i][j].try = 0;
board[i][j].left = 0x0001FF;
}
init();
solve(0);
return 0;
}
Some games script with comments
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
int snakeWaterGun(char you, char comp)
{
// returns 1 if you win, -1 if you lose and 0 if draw
// Condition for draw // Cases
// covered: | snake snake |
// gun gun | water water
if (you == comp) {
return 0;
}
// Non-draw conditions
// Cases covered:// snake gun
// | gun snake | snake water
// | water sanke | gun water | water gun
if (you == 's' && comp == 'g')
{
return -1;
}
else if (you == 'g' && comp == 's')
{
return 1;
}
if (you == 's' && comp == 'w')
{
return 1;
}
else if (you == 'w' && comp == 's')
{
return -1;
}
if (you == 'g' && comp == 'w')
{
return -1;
}
else if (you == 'w' && comp == 'g')
{
return 1;
}
}
// Driver Code
int main()
{
char you, comp;
srand(time(0));
int number = rand() % 100 + 1;
if (number < 33)
{
comp = 's';
}
else if (number > 33 && number < 66)
{
comp = 'w';
}
else
{
comp = 'g';
}
printf("Enter 's' for snake, 'w' for "
"water and 'g' for gun\n");
scanf("%c", &you);
int result = snakeWaterGun(you, comp);
if (result == 0) {
printf("Game draw!\n");
}
else if (result == 1)
{
printf("You win!\n");
}
else
{
printf("You Lose!\n");
}
printf("You choose %c and computer choose %c. ", you,
comp);
return 0;
}
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