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jjmac's Projects

genshindata icon genshindata

Repository containing the game data for the game Genshin Impact.

geo-three icon geo-three

Tile based geographic world map visualization library for threejs

goap icon goap

A multi-threaded GOAP system for Unity3D

gpu-fog-particles icon gpu-fog-particles

Textureless fog particles using a highly customizable shader to attenuate noise values.

graphviewbase icon graphviewbase

The base for our NewGraph implementation. Avoids any reliance on the outdated Experimental Graph view form Unity. This is a heavily modified version of: https://github.com/Sahasrara/GraphViewPlayer.

grass.directx icon grass.directx

Realistic Grass Rendering using DirectX 11 and a geometry-shader based approach.

holoshield icon holoshield

Highly customizable sci-fi shield / force field shader for Unity3D. Allows you to set edge power & color, inner texture scrolling, waviness, scale pulsation and procedural intensity noise. Implements tessellation for low-poly base meshes.

jfa-tool icon jfa-tool

Small implementation of a Jump flooding algorithm for unity

jfaraymarch icon jfaraymarch

Jump flooding to generate SDF texture for raymarching

journeysand icon journeysand

An Unity project to reproduce the sand rendering in Journey's style

jump-flooding-map-shader icon jump-flooding-map-shader

Implementation of a gradient border map shader, using computer shaders and a jump flooding algorithm. Implemented in Unity C#.

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