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jfxr's Introduction

JFXR

Jfxr is a browser-based tool to generate sound effects, for example for use in games. It was inspired by bfxr, but aims to be more powerful and more intuitive to use.

Status

Ready for use. Compared to bfxr, the only missing feature is the mixer (which mixes multiple generated sounds together). Some filters also have a slightly different meaning, most notably the bit crunch, which is a real bit crunch rather than a downsample.

Requirements

Tested on the latest Chrome and Firefox, on Linux and OS X. In other modern browsers, I guarantee that the sliders will look broken, but hopefully everything else will still work.

Reporting bugs

Please report any issues you find to the issue tracker on GitHub.

Technical details

Jfxr uses Angular.js for its UI and module dependency management. It relies on several of the latest web technologies: WebAudio, canvas2d, local storage and of course CSS3.

Developing

Clone the repository and open index.html locally in your browser. This should just work.

To produce production assets (minified JavaScript, CSS and images), you need node.js installed. To run the Grunt tasks, you also need the grunt command-line tool; if you don't have it:

sudo npm install -g grunt-cli

To install the dependencies of the packaging system, just run:

npm install

Finally, to build production assets:

grunt

This produces output in the dist directory, which can be used locally or copied to a webserver.

License

Three-clause BSD license; see LICENSE for details.

jfxr's People

Contributors

ttencate avatar

Watchers

James Cloos avatar Johnny sepúlveda avatar

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