Noah Emke's Projects
Exercise repo for students to practice and learn forking
Starter code for an advanced DX11 project
A roguelike, wave-based, platformer game built with a team over the spring 2021 semester as a class project.
An intro example of an HTTP server in node
A refreshingly simple data-driven game engine built in Rust
Game for testing inputs on devcade to ensure everything works
A monogame library for allowing games to interact with cabinet functions.
The onboard menu and control software for the Devcade custom arcade system.
Start code for our DomoMaker series of assignments
A web app for sharing, finding, using, or browsing factorio blueprints or blueprint books
Student blog posts from the HFOSS 2024 class
Starter code for our HTTP API Assignment
Starter code for HTTP API assignment II
Starter code for a DX11 project soon to be dx12
Config files for my GitHub profile.
A backup of the file system of my personal/portfolio website.
following the book by the same name
R.E.V.I.S.E. : Rfid kEy Vehicle Ignition StartEr
Start code for our simple HTTP assignment.
Start code for our streaming media assignment
A continuation of the Void Break project but this time in Canvas instead of Pixi and expanded upon. Original Void Break project here: https://github.com/MTFT-Games/Void-Break_PixiJS
The void break project back and better than ever, now in Bevy! An arcade style, roguelike, multidirectional space shooter.
A game along the lines of Nova drift meets Bosconian. The concept of asteroids but with modern and roguelike elements from Nova Drift, plus a larger wrapping playspace, scrolling camera style, and static objectives of Bosconian. Written in JavaScript using PixiJS. Development continuing here: https://github.com/MTFT-Games/Void-Break-2_Canvas