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Hi, my name is Noah Emke, I'm a 4th year Game Design and Development major with a wide range of experience in software, games, web dev, IT, systems administration, and more. I have professional experience in the IT and service industry and I work on lots of personal projects to put new concepts I learn to work. Ill be graduating this May so I'm currently looking for a full time position as I finish up my college career.

Noah Emke's Projects

bankshot icon bankshot

A roguelike, wave-based, platformer game built with a team over the spring 2021 semester as a class project.

bevy icon bevy

A refreshingly simple data-driven game engine built in Rust

devcade-demo icon devcade-demo

Game for testing inputs on devcade to ensure everything works

devcade-library icon devcade-library

A monogame library for allowing games to interact with cabinet functions.

devcade-onboard icon devcade-onboard

The onboard menu and control software for the Devcade custom arcade system.

domomaker icon domomaker

Start code for our DomoMaker series of assignments

igme-542 icon igme-542

Starter code for a DX11 project soon to be dx12

revise icon revise

R.E.V.I.S.E. : Rfid kEy Vehicle Ignition StartEr

void-break-2_canvas icon void-break-2_canvas

A continuation of the Void Break project but this time in Canvas instead of Pixi and expanded upon. Original Void Break project here: https://github.com/MTFT-Games/Void-Break_PixiJS

void-break-reborn icon void-break-reborn

The void break project back and better than ever, now in Bevy! An arcade style, roguelike, multidirectional space shooter.

void-break_pixijs icon void-break_pixijs

A game along the lines of Nova drift meets Bosconian. The concept of asteroids but with modern and roguelike elements from Nova Drift, plus a larger wrapping playspace, scrolling camera style, and static objectives of Bosconian. Written in JavaScript using PixiJS. Development continuing here: https://github.com/MTFT-Games/Void-Break-2_Canvas

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