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gravity-simulator's Introduction

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##How is the code structured? I used the AMD module system to build the application, specifically I use require.js for a module loader

There are three seperate modules

js/gravity/spacetime.js

A module that stores all objects and performs calculations on those objects at a set speed and accuracy.

js/gravity/branes-hut.js

There's a separate branched called 'barnes-hut' which has an implementation of the barnes-hut algorithm. Supposed to be a plug and play thing where you can toggle it for greater speeds

js/gravity/render.js

A module that handles rendering the spacetime array to the canvas, also handles rendering GUI interactions like placing objects.

js/gravity/gui.js

Avoid at all cost, this is an older module that was meant to be temporary, going to rewrite this, in the meanwhile it poses a mental health risk to everyone who touches it.

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