Matthew Burke's Projects
Utilities for creating generative art in python
Data science project template repository with standardized directory structure and document templates to support efficient project execution and collaboration.
Exploring some common bandit algorithms
Unity game where a bird poops on things
Python implementation of a cluster stability paper with goal of finding true number of clusters in unsupervised dataset
Experimental python research into automated clue generation for the game Codenames
Personal repo for deep reinforcement learning nanodegree from udacity
Code from a tutorial by Quill18 on implementing drag and drop interfaces for cards.
Jupyter notebook to explore your personal preference for drift tolerance based on the PSI metric
Helpful resources for various data-science/web/other coding related things
Slopegraph for data science tools comparing 2016 to 2017
The official website of the Burke yearly famolympics
Unity game prototype
Website for random generative art stuff
Gridlocked unity car puzzle game
Testing idyll lang with a friend's pumpkin tasting survey
Personal repository for the profile README
Repository for personal website/blog
Example project of integer/linear optimization to create a policy that optimally routes packets to vendors
Web scraping of gen 1 pokemon images and extraction of color palettes
An interactive polygon cutting site to mess around with
Python implementation of the population stability index (PSI)
Expectation-maximization algorithm to estimate ad-query click-through rates normalized by ad position
Wrapper library to increase simplicity and reusability of PyMC models
Farama gymnasium environment for reinforcement learning-based elevator control
Python implementation of 3d simplex noise, updated for tensorflow 2.0
Various scikit-learn transformer utilities for ML projects
Looping spiral art in python with interactive jupyter notebook