myeyes / igorr Goto Github PK
View Code? Open in Web Editor NEWThe blobbiest Game Project around.
The blobbiest Game Project around.
Try to streamline playing experience more for alpha test.
Implement and use EffectTemplates for particle effects rather than using the ugly implementation in IGORR.Game.ParticleManager.
This should nicely fix the problem of having to manually edit the IP config.
UI has many unnecessary features adding to noise.
Try to reduce the UIs complexity.
Self explanatory.
Finish equiping an unequiping body parts and showing relevant data in the character sheet.
Changing the body representation on the server side broke some NPCs. Might just be the boss, but I am not sure.
There's a bug with synchronizing object size which causes the grenade to fly a different path in corner cases.
Feedback has it that control input is not very intuitive at the moment.
There should be more enemies for the alpha build, so add at least:
There should be at least one utility body part and probably a new attack part and some armor parts.
One should be the normal slime one. That one should implement wall walking as well.
The other one I am not sure about.
Attacks are shown in the wrong place for one frame after they spawn sometimes.
The new up and down directions are not accounted for. Jump works fine now.
Only noticed this because a bugfix in the server movement prediction prediction caused much fewer updates to the client and showed that jump velocity was not accurately updated as well as wallwalking being broken.
Boss blob does not reset to the jump phase correctly on reset when he's on the sides.
He should move back to the center
Existing body parts should be ported to use the new modular body part system.
Afterwards obsolete player class functionality should be removed.
Moving the game window for too long will cause an update with a huge dt.
Causing objects to fall through the ground due to the applied gravity being bigger than the tilesize.
Currently the server represents body parts and the players items differently than the client.
This needs to be fixed ASAP.
This also requires adding to the protocol a message that describes items being moved around.
Possibly items need UIDs.
Right now the Game still loads directly from the character file. This behaviour should be abstracted away in the Content Interface and shared between Client and Server.
Title says it all.
This should nicely fix the problem of having to manually edit the IP config.
Implement a message into the protocol that transfers player status to prevent server-client desynch on exp, level, hp etc.
Theory craft a sensible set of properties that should describe a character and his abilities.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.