Comments (3)
@DLPB2 if you checkout develop
now, and follow the relative https://github.com/myst6re/makoureactor/tree/develop#windows instructions you should be able to build Makou just fine. We worked on streamlining this part and now it's super easy. Make sure you close the repository using git clone --recursive
or if you have it already cloned:
$ git pull --all
$ git submodule update --init
then follow the instructions and you should be good to go! Remember to use the x64
compiler as Qt6 is available only for 64-bit platforms from now on.
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We are still in a transition between a Qt project and a CMake project. Makou Reactor always worked well with Qt Creator IDE, and now it should support Visual Studio Code too. For Visual Studio, we added some configurations to help the setup, but this was not updated for at least a year. None of us use Visual Studio anymore, so I recommend migrate to Visual Studio Code or Qt Creator.
About a project file, if you mean a Visual Studio Project file, I don't think that's a good idea, Makou Reactor is a CMake project because it can be built on Windows, Mac OSX and Linux without proprietary tools.
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Of course it's your choice and design - but I fundamentally disagree with this approach. No setup should require learning 100 more things to install. I'm too used to Delphi and Lazarus where there is one compiler, one project file, and it all works - and I can send the folder to someone else as if it's portable (because Delphi projects and exes are). This just seems like an out of control nonsense - and I don't mean makou here btw - I mean C installations in general. I've never seen so many options, downloads, add ons, redundant code, exceptions, fixes, work arounds-- and then each time I want to compile a program written in C I have to spend 5 hours just learning about the quirks and add ons and -- then the libs.
I don't know how we got to a point where this is acceptable to programming - but I guess it isn't going to change, so i'll be staying well away from C haha :) You can close this request.
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Related Issues (20)
- Incorrect opcode description for opcode 0x74 HOT 1
- JP Font rendering artifacts
- Crash when renaming a script group HOT 1
- New crash issue HOT 2
- Renaming a field does not have a correct behavior
- Renaming feature in field and group script lists can broke
- Custom chars encoding
- Add ability to use high res font in text preview
- Walkmesh and Background not visible [develop branch] HOT 8
- Add colour back to Icons HOT 10
- Worldmap text editor
- Update needed for Opcode 1A and 1C HOT 4
- [Windows] Makou does not start with previous geometry
- Background Editor Bug changing Blend Type
- Expand opcode list by default bug
- Field names are grey when opening a directory
- Crash when adding animations to a new model HOT 2
- Autosize not processing properly on batch processing, but works on per box autosize. HOT 4
- Can't switch to 16-bit vars under If...then HOT 3
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