nadirrogue / renderengine Goto Github PK
View Code? Open in Web Editor NEWA 3D Render engine built on top of OpenGL
License: GNU General Public License v3.0
A 3D Render engine built on top of OpenGL
License: GNU General Public License v3.0
I am integrating boost library int this project now a days maybe In the next few days add openmp, and will finish it send u bro, actual your code permutation is good. I wonder 👍 How many days did you cobe project?? Are u freelancer?
have a memory error bro. ı show under.
error ->
0x1590 iş parçacığı -1 (0xffffffff) koduyla çıktı.
0x1b48 iş parçacığı -1 (0xffffffff) koduyla çıktı.
0x1eec iş parçacığı -1 (0xffffffff) koduyla çıktı.
0x150c iş parçacığı -1 (0xffffffff) koduyla çıktı.
0x1340 iş parçacığı -1 (0xffffffff) koduyla çıktı.
0x2108 iş parçacığı -1 (0xffffffff) koduyla çıktı.
0x192c iş parçacığı -1 (0xffffffff) koduyla çıktı.
0x1e64 iş parçacığı -1 (0xffffffff) koduyla çıktı.
0x1f60 iş parçacığı -1 (0xffffffff) koduyla çıktı.
0x150 iş parçacığı -1 (0xffffffff) koduyla çıktı.
'[6536] RenderEngine.exe' programı -1 (0xffffffff) koduyla çıktı.
I understand that this project uses tile-based rendering for more efficiency and better performance, but I can't understand something.
new generated tiles are "connected" to previous tiles as they sort of "continue" each other, meaning that for instance if the nearest tile in front of the camera doesn't have much depth, the next tile that gets generated doesn't out of a sudden receive a whole new heightmap (e.g. doesn't generate big hills out of a sudden).
does it work by saving previous tile's position and passing those to the new tile?
Hi! I'm trying to run it on my PC, but while compiling with Visual Studio 2017 he give me these errors:
-Severity Code Description Project File Line Suppression State
Error C2664 'char *loadStringFromFile(const char *,unsigned __int64 &)': cannot convert argument 2 from 'size_t' to 'unsigned __int64 &' RenderEngine c:\users\federico\documents\renderengine\renderengine\renderengine\src\computeprogram.cpp 101
-Severity Code Description Project File Line Suppression State
Error C2664 'char *Engine::IO::loadStringFromFile(const char *,unsigned __int64 &)': cannot convert argument 2 from 'size_t' to 'unsigned __int64 &' RenderEngine c:\users\federico\documents\renderengine\renderengine\renderengine\src\program.cpp 80
how can i solve it? thank you!
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