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jinkhya avatar jinkhya commented on September 1, 2024

Hello,
I'd like to see something like this too. To my understanding, if we were to make a datapack to change this, we'd need to add every mob spawn in each category of void.json in biome but that'd be impossible in a large modpack with all kinds of mobs spawning. Ofc to allow hostiles to spawn the light would need to be changed too but that's easily done in a datapack
Thanks in advance,
Jin

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Leclowndu93150 avatar Leclowndu93150 commented on September 1, 2024

well i found a fix for it
data/javd/worldgen/biome/void.json

{
    "temperature": 1,
    "downfall": 0.4,
    "precipitation": "none",
    "temperature_modifier": "none",
    "category": "plains",
    "effects": {
        "sky_color": 8103167,
        "fog_color": 12638463,
        "water_color": 4445678,
        "water_fog_color": 270131
    },
    "spawners": {
        "ambient": [{
            "type": "minecraft:bat",
            "maxCount": 8,
            "minCount": 8,
            "weight": 10
        }],
        "axolotls": [],
        "creature": [{
                "type": "minecraft:sheep",
                "maxCount": 4,
                "minCount": 4,
                "weight": 12
            },
            {
                "type": "minecraft:pig",
                "maxCount": 4,
                "minCount": 4,
                "weight": 10
            },
            {
                "type": "minecraft:chicken",
                "maxCount": 4,
                "minCount": 4,
                "weight": 10
            },
            {
                "type": "minecraft:cow",
                "maxCount": 4,
                "minCount": 4,
                "weight": 8
            },
            {
                "type": "minecraft:horse",
                "maxCount": 6,
                "minCount": 2,
                "weight": 5
            },
            {
                "type": "minecraft:donkey",
                "maxCount": 3,
                "minCount": 1,
                "weight": 1
            }
        ],
        "misc": [],
        "monster": [{
                "type": "minecraft:spider",
                "maxCount": 4,
                "minCount": 4,
                "weight": 100
            },
            {
                "type": "minecraft:zombie",
                "maxCount": 4,
                "minCount": 4,
                "weight": 95
            },
            {
                "type": "minecraft:zombie_villager",
                "maxCount": 1,
                "minCount": 1,
                "weight": 5
            },
            {
                "type": "minecraft:skeleton",
                "maxCount": 4,
                "minCount": 4,
                "weight": 100
            },
            {
                "type": "minecraft:creeper",
                "maxCount": 4,
                "minCount": 4,
                "weight": 100
            },
            {
                "type": "minecraft:slime",
                "maxCount": 4,
                "minCount": 4,
                "weight": 100
            },
            {
                "type": "minecraft:enderman",
                "maxCount": 4,
                "minCount": 1,
                "weight": 10
            },
            {
                "type": "minecraft:witch",
                "maxCount": 1,
                "minCount": 1,
                "weight": 5
            }
        ],
        "underground_water_creature": [{
            "type": "minecraft:glow_squid",
            "maxCount": 6,
            "minCount": 4,
            "weight": 10
        }],
        "water_ambient": [],
        "water_creature": []
    },
    "spawn_costs": {},
    "carvers": {},
    "features": [
        [],
        [],
        [],
        [],
        [],
        [],
        [],
        [],
        [],
        [],
        []
    ]
}

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jinkhya avatar jinkhya commented on September 1, 2024

I mean yes that adds the vanilla mobs, but if I were to add the other mobs added by other mods it gets complicated, especially if the modpack has 400 mods. I'd have to find all the spawn rates in sources, if available even.

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Leclowndu93150 avatar Leclowndu93150 commented on September 1, 2024

I mean yes that adds the vanilla mobs, but if I were to add the other mobs added by other mods it gets complicated, especially if the modpack has 400 mods. I'd have to find all the spawn rates in sources, if available even.

Try

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ThePhoenixIO avatar ThePhoenixIO commented on September 1, 2024

How do other mods with dims handle this, as I am sure that they don't have massive lists like this but still allow spawning?

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Leclowndu93150 avatar Leclowndu93150 commented on September 1, 2024

it's done via datagen probably

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