Comments (6)
Hello,
I'd like to see something like this too. To my understanding, if we were to make a datapack to change this, we'd need to add every mob spawn in each category of void.json in biome but that'd be impossible in a large modpack with all kinds of mobs spawning. Ofc to allow hostiles to spawn the light would need to be changed too but that's easily done in a datapack
Thanks in advance,
Jin
from javd.
well i found a fix for it
data/javd/worldgen/biome/void.json
{
"temperature": 1,
"downfall": 0.4,
"precipitation": "none",
"temperature_modifier": "none",
"category": "plains",
"effects": {
"sky_color": 8103167,
"fog_color": 12638463,
"water_color": 4445678,
"water_fog_color": 270131
},
"spawners": {
"ambient": [{
"type": "minecraft:bat",
"maxCount": 8,
"minCount": 8,
"weight": 10
}],
"axolotls": [],
"creature": [{
"type": "minecraft:sheep",
"maxCount": 4,
"minCount": 4,
"weight": 12
},
{
"type": "minecraft:pig",
"maxCount": 4,
"minCount": 4,
"weight": 10
},
{
"type": "minecraft:chicken",
"maxCount": 4,
"minCount": 4,
"weight": 10
},
{
"type": "minecraft:cow",
"maxCount": 4,
"minCount": 4,
"weight": 8
},
{
"type": "minecraft:horse",
"maxCount": 6,
"minCount": 2,
"weight": 5
},
{
"type": "minecraft:donkey",
"maxCount": 3,
"minCount": 1,
"weight": 1
}
],
"misc": [],
"monster": [{
"type": "minecraft:spider",
"maxCount": 4,
"minCount": 4,
"weight": 100
},
{
"type": "minecraft:zombie",
"maxCount": 4,
"minCount": 4,
"weight": 95
},
{
"type": "minecraft:zombie_villager",
"maxCount": 1,
"minCount": 1,
"weight": 5
},
{
"type": "minecraft:skeleton",
"maxCount": 4,
"minCount": 4,
"weight": 100
},
{
"type": "minecraft:creeper",
"maxCount": 4,
"minCount": 4,
"weight": 100
},
{
"type": "minecraft:slime",
"maxCount": 4,
"minCount": 4,
"weight": 100
},
{
"type": "minecraft:enderman",
"maxCount": 4,
"minCount": 1,
"weight": 10
},
{
"type": "minecraft:witch",
"maxCount": 1,
"minCount": 1,
"weight": 5
}
],
"underground_water_creature": [{
"type": "minecraft:glow_squid",
"maxCount": 6,
"minCount": 4,
"weight": 10
}],
"water_ambient": [],
"water_creature": []
},
"spawn_costs": {},
"carvers": {},
"features": [
[],
[],
[],
[],
[],
[],
[],
[],
[],
[],
[]
]
}
from javd.
I mean yes that adds the vanilla mobs, but if I were to add the other mobs added by other mods it gets complicated, especially if the modpack has 400 mods. I'd have to find all the spawn rates in sources, if available even.
from javd.
I mean yes that adds the vanilla mobs, but if I were to add the other mobs added by other mods it gets complicated, especially if the modpack has 400 mods. I'd have to find all the spawn rates in sources, if available even.
Try
from javd.
How do other mods with dims handle this, as I am sure that they don't have massive lists like this but still allow spawning?
from javd.
it's done via datagen probably
from javd.
Related Issues (19)
- [Feature Request] Option to teleport players to a random location when entering the void dimension HOT 1
- [Issue] "Unable to find javd:void world" HOT 1
- [Feature Request] HOT 1
- [Feature Request] HOT 1
- [Feature Request] HOT 1
- [Feature Request] Spawn Platform Height and Daytime Cycle HOT 1
- [Issue]Void Portal spawn
- [Issue]Zombie attack me interdimensional when I enter the void HOT 1
- can't leave the dimension and crashes mc HOT 1
- [Feature Request] Fixed teleport location
- [Issue] "Ghost" portal appears above real portal, giving away location HOT 1
- Custom Sky
- [Issue] JAVD hard requires an old version of Trenzalore
- [Issue] HOT 1
- [Feature Request] Player DIM on 1.20.1
- [Issue] HOT 6
- [Issue] Bug with spawner HOT 1
- [Issue] JAGS mod uploaded to JAVD's curseforge page. HOT 1
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from javd.