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nomifactory's Introduction

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Nomifactory is a quest-driven, expert-style tech modpack focused on automating large-scale factories. It features a custom take on GregTechCE-centered progression that we hope everyone will enjoy.

This modpack is based on Omnifactory 1.2.1 by Damien Reave, released in 2019. Exaxxion was appointed the maintainer of Omnifactory in January 2020, and the pack was published on GitHub as LGPLv3 with express permission at that time. Fellow community members wanted to help maintain the beloved pack, resulting in the formation of the dev team and the April 2020 release of "The Community Update".

As of January 2022, that dev team is now the organization, Nomifactory. We are no longer affiliated in any way with Damien Reave or Omnifactory. All assets in this repository have been LGPLv3 since the start of 2020, but out of respect for Damien and his creation we have rebranded all of our work. The Nomifactory name and branding artwork are All Rights Reserved, but everything else is available as usual per LGPLv3.

You can contribute to this project by creating an issue for any bugs you discover or enhancements you would like to request. Please check to see if an issue already exists before creating a new one.

Pull requests are also welcome if you want to contribute a fix. Please limit the scope of a pull request to a single issue, and indicate the issue number it addresses in your commit message.

nomifactory's People

Contributors

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nomifactory's Issues

Server usage with spongeforge.

I play on pixel gaming network and suggested this server as one to host, following, we found that it doesn't play nicely with spongeforge (a mod they rely on for all of there servers). I know that this is not caused by an issue with the pack but it is one mod causing failure. Librarianlib Is making it impossable to run this on their servers as it is crashing spongeforge and I was trying to find out if there is something else that can be used instead of librarianlib?

(Mod Requests)

Here's a short list of mods that I think would improve the players experience in no particular order:

Wireless crafting terminal
Tinkers construct?
Ore Excavation
Draconic Additions
Rftools
Random Things
Not Enough Wands
Aroma Mining Dimension

Multiplayer duplication

Player 1 fills in a recipe in the crafting table and it shows a final outcome, at this point Player 2 opens the crafting table and takes the final outcome. For both players, the materials are consumed and both players are able to grab the final outcome.

2019-05-30_05-24-45

[Suggestion] Put the serverpack on the curseforge website

As the title suggest, I think it would be a good idea to add the serverpack to the curseforge website so a lot more people have acces to it. Because now you have to seek the right version for your server in the server channel.

[Feature Request] Quality of life mods

Currently when you hover over items in your inventory they do not display the name of the Mod that owns that item. adding https://minecraft.curseforge.com/projects/mod-name-tooltip would correct this.

I know there is already a muffler in the pack but sometimes you just want to get rid of one specific noise that is driving you crazy (bats squeaking for example ๐Ÿ”ฅ ). Super sound muffler can blacklist certain sounds by their registry name and I feel like it's a must have for packs today. https://minecraft.curseforge.com/projects/super-sound-muffler

Maybe add mek?

It would be really cool to have mekinism in this pack, it would require quite a few recipe changes to fit in well but it is a really nice mod for a pack like this!

Unable to remove armour plating from jetpacks

Normally you can put an armoured jetpack into the crafting table to remove the plating, giving back the 'naked' jetpack + the original piece of plating. This allows you to then upgrade the jetpack to the next tier.

Seems the recipe.remove in the CT script broke this, so I re-added the armour removal recipes for the 4 jetpacks that have updated Omnifactory recipes:

JetpacksAndEnergyStorage.txt

diff:

diff --git a/scripts/JetpacksAndEnergyStorage.zs b/scripts/JetpacksAndEnergyStorage.zs
index b881b2d..5022387 100644
--- a/scripts/JetpacksAndEnergyStorage.zs
+++ b/scripts/JetpacksAndEnergyStorage.zs
@@ -109,6 +109,8 @@ recipes.addShaped(<simplyjetpacks:itemjetpack:1>, [
        [<gregtech:meta_item_1:12700>, <enderio:item_basic_capacitor>, <gregtech:meta_item_1:12700>],
        [<gregtech:meta_item_1:12700>, <simplyjetpacks:metaitem:4>, <gregtech:meta_item_1:12700>],
        [<simplyjetpacks:metaitemmods:7>, null, <simplyjetpacks:metaitemmods:7>]]);
+recipes.addShaped(<simplyjetpacks:itemjetpack:1>.withTag({}), [[<simplyjetpacks:itemjetpack:5>.withTag({})]]);
+recipes.addShaped(<simplyjetpacks:itemjetpack:1>.withTag({}), [[<simplyjetpacks:itemjetpack:1>.withTag({})], [<ore:particleCustomizer>]]);

 //Electrical Steel Jetpack
 recipes.remove(<simplyjetpacks:itemjetpack:2>);
@@ -116,6 +118,8 @@ recipes.addShaped(<simplyjetpacks:itemjetpack:2>, [
        [<gregtech:meta_item_1:12705>, <enderio:item_basic_capacitor:1>, <gregtech:meta_item_1:12705>],
        [<gregtech:meta_item_1:12705>, <simplyjetpacks:itemjetpack:1>, <gregtech:meta_item_1:12705>],
        [<simplyjetpacks:metaitemmods:8>, null, <simplyjetpacks:metaitemmods:8>]]);
+recipes.addShaped(<simplyjetpacks:itemjetpack:2>.withTag({}), [[<simplyjetpacks:itemjetpack:6>.withTag({})]]);^M
+recipes.addShaped(<simplyjetpacks:itemjetpack:2>.withTag({}), [[<simplyjetpacks:itemjetpack:2>.withTag({})], [<ore:particleCustomizer>]]);^M

 //Energetic Alloy Jetpack
 recipes.remove(<simplyjetpacks:itemjetpack:3>);
@@ -123,6 +127,8 @@ recipes.addShaped(<simplyjetpacks:itemjetpack:3>, [
        [<gregtech:meta_item_1:12701>, <enderio:item_basic_capacitor:2>, <gregtech:meta_item_1:12701>],
        [<gregtech:meta_item_1:12701>, <simplyjetpacks:itemjetpack:2>, <gregtech:meta_item_1:12701>],
        [<simplyjetpacks:metaitemmods:9>, null, <simplyjetpacks:metaitemmods:9>]]);
+recipes.addShaped(<simplyjetpacks:itemjetpack:3>.withTag({}), [[<simplyjetpacks:itemjetpack:3>], [<ore:particleCustomizer>]]);
+recipes.addShaped(<simplyjetpacks:itemjetpack:3>.withTag({}), [[<simplyjetpacks:itemjetpack:7>]]);

 //Vibrant Alloy Jetpack
 recipes.remove(<simplyjetpacks:itemjetpack:4>);
@@ -130,13 +136,16 @@ recipes.addShaped(<simplyjetpacks:itemjetpack:4>, [
        [<gregtech:meta_item_1:12702>, <contenttweaker:compressedoctadiccapacitor>, <gregtech:meta_item_1:12702>],
        [<gregtech:meta_item_1:12702>, <simplyjetpacks:itemjetpack:3>, <gregtech:meta_item_1:12702>],
        [<simplyjetpacks:metaitemmods:10>, null, <simplyjetpacks:metaitemmods:10>]]);
+recipes.addShaped(<simplyjetpacks:itemjetpack:4>.withTag({}), [[<simplyjetpacks:itemjetpack:4>], [<ore:particleCustomizer>]]);
+recipes.addShaped(<simplyjetpacks:itemjetpack:4>.withTag({}), [[<simplyjetpacks:itemjetpack:8>.withTag({})]]);

 //Dark Soularium Jetpack
 recipes.remove(<simplyjetpacks:itemjetpack:9>);
 recipes.addShaped(<simplyjetpacks:itemjetpack:9>, [
        [<extrautils2:angelring:*>, <contenttweaker:doublecompressedoctadiccapacitor>, <extrautils2:angelring:*>],
        [<simplyjetpacks:metaitemmods:4>, <simplyjetpacks:itemjetpack:8>, <simplyjetpacks:metaitemmods:4>],
-       [<simplyjetpacks:metaitemmods:11>, <simplyjetpacks:itemfluxpack:5>, <simplyjetpacks:metaitemmods:11>]]);
+       [<simplyjetpacks:metaitemmods:11>, <simplyjetpacks:itemfluxpack:5>, <simplyjetpacks:metaitemmods:11>]]);
+recipes.addShaped(<simplyjetpacks:itemjetpack:9>.withTag({}), [[<simplyjetpacks:itemjetpack:9>], [<ore:particleCustomizer>]]);

 recipes.addShaped(<contenttweaker:compressedoctadiccapacitor>, [
        [<enderio:item_basic_capacitor:2>,<enderio:item_basic_capacitor:2>,<enderio:item_basic_capacitor:2>],

More Furnaces GUI Glitch

When you complete a quest and you are looking in a furnace from More Furnaces the UI glitches for ~5 seconds

Redundant Biomass Recipes in Distillation Tower

These might be SoG (and ironically I should be posting there instead of here, probably will later when Interactions GT versioning gets sorted out).

image

Either way temporary fix is to choose which recipe you prefer, the small pile of wood pulp doesn't really matter to me considering that the latter recipe only requires MV level generators to get going.

Steel Heavy Plates quest comes after needing them

The Early Game quest "Steel Heavy Plates" tells you to get a MV compressor and make heavy steel plating. But to reach this quest at all, you first need to make the Gas Charge Pad from Advanced Rocketry, which already requires Steel Heavy Plates. By the time you reach this quest you'll have finished it, by necessity.

Redstone Alloy in chests

Redstone Alloy from EnderIO, which is disabled in JEI, can spawn in Lost Cities chests. There is no recipe to turn it into red alloy from gregtech, but it is OreDict'd.

Storage Drawer Controller description is Incorrect

The "Storage Drawer Controller" quest in The Beginning tab has some inaccuracies with how the drawer controller actually functions. It states that "they connect to all drawers within 16 blocks" and that controller slaves extend this range. However - I would like to correct you on this point.

Storage Drawer Controllers actually connect to drawers it is "connected to" (via other drawers, or drawer trims) within a 12 block cubic radius (This leads to a potential 25x25x25 area to connect drawers, centered on the controller). Controller Slaves do not extend this range, but act as another access point to that controller - allowing you to push/pull from any of the drawers connected to that "network's" controller.

Apologies for the correction, but it feels best not to possibly mislead players who don't know the functionality of drawers (This has been the case for a while with Storage Drawers, and configs as well as the storage drawer's curse page didnt highlight any change to me, so apologies if these changes have been made)

EU2 solar panel

Extra utilities 2 solar panel dont have a recipe but it is used to craft ultimate generator.

"New Recipes Unlocked"

New Recipes Unlocked keep spamming top right every time I craft something. Did not happen in 1.0.

Suggestion: Re-enable XU2 Scanner

Any chance of re-enabling it? There aren't any other options in the pack that I know of that can read blockstates, block meta, or fluids that are in-world.

Rotors in extruder?

Any possibilty to add extruder rotor shape and adding rotor recipes to extruder with 5 or 4 ingots of the material?

EnderIO's attractor obelisk uncraftable due to wood gear.

The Attractor Obelisk from EnderIO requires a wood gear from gregtech to craft, but there's no way to craft the gear.

The wooden gear from EnderIO is craftable, and should be substituted, I imagine. The recipe for EnderIO's wooden gear is also hidden in JEI, but remains craftable using the regular 4-sticks-in-a-diamond pattern.

Ender IO Pulsating Iron Ingot to Gregtech Pulsating Iron Ingot

Ender IO Pulsating Iron Ingots can be ground into their dust, and then smelted back into an ingot, but not the Ender IO ingot, the Gregtech one instead, rendering the ingot unusable in certain recipes. Discovered that by making one into a plate by accident instead of a wire, tried to grind the plate to then turn it into an ingot again but got a big sad instead.
Screenshot_1

Quest #91 issue

Chrome quest tells you to centrifuge impure ruby dust to get chrome but centrifuging impure ruby gives you red garnet dust. Washing the crushed ruby gives you chrome.

Major dupe bug using the crafting table

i've found a pretty major dupe bug.
It's done on the vanilla crafting table, and allows you to replicate any craftable item, craftable as in can be made inside a vanilla crafting table (ex. resource blocks or craftable supplies like golden apples), but isn't limited to vanilla-only content.
Replication:
You do the bug by crafting the item as normal, but filling each inventory slot so that shift-clicking the item doesn't return it to your inventory. After shift-clicking, you can freely craft a stack of the item if you keep clicking on the crafting result. Once you have a stack, and drop it by throwing it outside the window, clicking on the crafting result again rapidly increases the crafting result up to 64, or whatever the item's stack limit is, or whatever the original crafting result's closest multiple is to 64 (only goes up to 48 for sugarcane -> paper). The progression of which the items multiply seems to be exponential, with regular stackable items going via a progression of 1>1>2>4>8>16>32>64, while other items such as the paper recipe go 3>3>6>12>24>48. The bug doesn't work if all the items in the crafting grid aren't consumed. (ex. if there are buckets of fluid which are not consumed by the recipe, like an infinite water source block)

All of the items created are real and physical, usable and placeable.
I noticed this bug on 23rd of may, 2019, on pack version 1.0.0 in a default world generation world.

Redundant Soulbound and Autosmelt Enchantments

You can use TellMe to get the following enchantment dump:
https://gist.github.com/Vyraal1/51b6319226667f35689fb3ad5eed2682

There is redundant Soulbound effects from EIO and CoFHCore. As well as redundant effects of Smelting and Autosmelt. My recommendation is to remove the CoFHCore one as the EIO variant is just strictly better.

You could also argue there is redundant XP Boost / Insight (but as far as I know they stack instead of being mutually exclusive). Secondly there is also Leech/Life Steal, but they also stack and could make for very powerful weapons.

No Analog Crafter Recipe

There is no Recipe in NEI for the Analog Crafter needed to make the Logistic Pipes control blocks

Capture

Quite Clear Glass recipe issue

When you put certus dust and glass (more than 1) in an alloy smelter to make quartz glass it ignores the certus dust and makes quite clear glass.

Nickel Gears

Nickel Gears can accidentally be made in the Alloy Smelter with the Gear mold. Nickel Gears have no JEI recipes to make them OR to use them. This recipe should probably be disabled unless I am missing something.

Hardened Portable Tank recipe issues

For some reason, the Hardened Portable Tank from Thermal Expansion does not normally craft into the Low Pressure Tank from Advanced Rocketry. You must first place the tank, then break it and pick it back up, at which point the recipe will work as normal. Probably an NBT issue.

Likewise, if you're viewing the recipe for the Low Pressure Tank and hit the "view recipe" JEI key over the Hardened Portable Tank, it will display no results -- probably for the same reason.

Lastly, while the Hardened Portable Tank will work in the recipe for the Gas Charge Pad, but JEI says it won't. It appears broken right up until you actually place it on a crafting table, whereupon it works fine.

Nether Portals Still Enabled

Saw that you intended to disable nether portals in a topography script but nether portals are still enabled with nothing changed.

Computronics for OpenComputers

If it would be plausible, this is a mod that adds in a few neat blocks and items that add in a bit of utility and fun mixed together. Computronics is also greggable, same with OC.

Suggested Useless Mods to Remove: Blur, World Tooltips, Realistic Item Drops

All 3 of these are quite annoying and just plain outright not needed or have a use.

The only one that seems to offer something slightly unique is the Realistic Item Drops mod where you can have items float to the surface if you must... But the Flat odd 3D ground stuff can be removed still via configs if you must have the floating stuff :)

Maybe suggest a Poll if you like to see if others use it but it just seems junky and messy I myself remove them all.

Extraterrestrial Matter quest wrong

The quest to make extraterrestrial matter says it is made by combining Hellish matter and End stone when in fact the recipe is Hellish matter and an ender pearl

GT and NuclearCraft Uranium 238 not interchangeable

The GT version of Uranium 238, called "Uranium 238 Ingot", has oredict ingotUranium, and only comes from ores.
The NC version of Uranium 238, called "Uranium-238", has oredict ingotUranium238Base and ingotUranium238, and only comes from re-processing spent fuel.

As a result, the two aren't interchangeable. For some recopies, only one can be used, and for others, only the other.

For example, LEU-235 Fuel (and all the other lowly enriched uranium fuels) can only be crafted with the GT version, whereas HEU-235 Fuel (and all the other highly enriched uranium fuels) or MOX fuel can only be crafted from the NC version.

For what it's worth, it is possible to convert the NC version to the GT version by Fluid Extractor-ing it, and then re-solidifying it in a ingot mold. Converting the other way is only kind of possible by running the reactor.

If this is intentional behavior, then please close this, although I see no reason that should be the case.

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