Comments (2)
lots of NPC's that are set with wander?
from npc_destinations2.
After spending a ton of time digging into this. I found where the TPS really takes a hit. The issue is where the plugin starts looking for a path in chunks that are unloaded. When that happens it starts to open chunks on the server and that can drop the TPS rate. I have been looking for a way to determine if a chunk has been generated to avoid going into that area, but that might also stop the path from being found between two locations when a chuck is missing.
from npc_destinations2.
Related Issues (20)
- Using locprob will cause things like weather settings to be ignored.
- WorldGuard & NMPCDest Bug HOT 3
- WE/WG Bug in WE: 7.0.0-beta-05 and WG: 7.0.0-beta-03 HOT 6
- Version 21 does not work with FAWE
- When wander is enabled to use blocks, it will not look at blocks under.
- is you use locwand with a region, the NPC will not go anywhere HOT 1
- Problem with goloc command in NPCs location command HOT 1
- Feature Request: tp to location
- Error enabling NpcDestinations HOT 2
- Pathing in water?? 2.3.60 HOT 1
- Slab floors seem to break the pathfinding
- Wandering cancels out animations
- Documentation for Farmer addon does not exist.
- WorldGuard 7.0.4? HOT 2
- Npcdest commands do not fire
- Betonquest 2.0 HOT 3
- Sentinel - Causes corrupt save.yml HOT 2
- Citizens 2 disable event causes the plugin to spam the logs/console on shutdown. HOT 1
- [Quests] Module error! HOT 1
- 1.18.2 HOT 2
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from npc_destinations2.