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It doesn't compatible with AOC

What steps will reproduce the problem?
1. put ddhack into AOC folder
2. execution

What is the expected output? What do you see instead?
1. Correcting playing the game.
2. 'Please check your graphical card and its driver is compatible with 
DirectDraw', but in DirectDraw enabled environment the game doesn't work 
correct when I select some of specific options that will be shut down and not 
get any information.

What version of the product are you using? On what operating system?
ddhack 1.0
Windows XP
DirectX June 2010

Please provide any additional information below.

Original issue reported on code.google.com by [email protected] on 29 Oct 2011 at 9:01

  • Merged into: #5

Pallete copies not working correctly

What steps will reproduce the problem?
1. Run Warcraft II Battle.net Edition
2. Run a single player game until a chapter section is given (every 4 levels)

Expected output is clean text being dynamically changed. Whats given is 
obviously not correct text.



Original issue reported on code.google.com by [email protected] on 3 Jan 2011 at 10:07

ddwrapper Blt is broken (in trunk)

this issue is also referenced here: 
http://code.google.com/p/ddhack/issues/detail?id=5#c3 

I now... see that the branch ddhack_abe addresses this issue as well
but it does not look purposed for logging in generic games

however, after spending over an hour figuring this out... I'm going to post 
this anyways 

the Blt function is passing the myIDDrawSurface* to real ddraw...
which results in a failure ( E INVALID ARG ) 
instead Blt should be passing b->m_pIDDrawSurface

return m_pIDDrawSurface->Blt(
    a,
    ( (b) ? (((myIDDrawSurface1*)b)->m_pIDDrawSurface) : b ),
    c,
    d,
    e
);

----

ddwrapper assumes lpDDBltFx will not be NULL, a crash results.
( the game Planescape: Torment passes NULL )

I can't find anything in the regular DDraw specs saying it can be NULL

However, in the ddraw CE specs it says:
"If you do not require any special effects other than scaling when using Blt, 
you can pass NULL as the lpDDBltFx parameter." 


Original issue reported on code.google.com by [email protected] on 5 Dec 2011 at 3:31

Visual issues with Wing Commander 1's Dralthi

Tested on a Windows 7 64-bit environment, nVIDIA driver 301.42.

In the secret missions 2 add-on, you get to fly on a Dralthi ship. There are a 
couple of issues:

1 - when landing back on the carrier, the rightmost part of the ship is missing 

2 - the fuel indicator gets stuck at a certain level while the fuel is 
correctly consumed and can finish as it should

Original issue reported on code.google.com by [email protected] on 11 Sep 2012 at 11:11

Starcraft - Mouse stuck at top of screen

I am using the DDHack on my Starcraft Brood War. 

I know this is very very old, and if I am posting in the wrong place, I really 
do apologize.

First I will say that I love this hack. I have looked up EVERYTHING to fix this 
issue and have found nothing. Almost started to take it personally, thinking to 
myself, "Why do these always work for everyone else except me!!"

Until DDHack!

Now I have no rainbow colors. However, another issue arised.

I open the game and it runs, a little laggy for some reason, at the moment, not 
a concern...

I can operate the menus just fine, but as soon as I begin a game and the 
opening tips appear on the screen, my mouse is stuck at the top of the screen, 
forcing me to scroll all the way up the map. I cannot seem to figure out how to 
resolve this.

If this has been resolved, please direct me to the appropriate place.

I really appreciate it.

Original issue reported on code.google.com by [email protected] on 17 May 2014 at 12:14

WC3KS crash from ddhack ddraw.dll

I'm using Vista X64 playing Wing Commander 3 Kilrathi Saga. The Ddraw.dll 
(ddhack10) fix is what I prefer to use visually speaking, however my WC3 
constantly crashes during video clips whenever I use it. I have tried all 
compatibility option variations but no success.

Therefore, the only way WC3KS is playable for me right now is by using the 
other ddraw.dll fix for KS I found here:  
http://www.crius.net/zone/showthread.php?t=24587   While this fix is fine, it 
cancels out the other ddraw.dll and ddhack.cfg files I want to use simply for 
the "bilinear" and "wc3blurvideo" options.

The problem is, both fixes use a different ddraw.dll file. I wish I could find 
some way to merge the two ddraw.dll files, or use only the ddhack option 
without crashing. 


Can anyone help with this or offer advice? I have tried merging them with 
various software but to no effect..


Original issue reported on code.google.com by [email protected] on 30 Apr 2011 at 7:38

ddhack does not work with Diablo 1

When trying to use ddhack with Diablo 1, I get the following message:

Direct draw error (C:\Src\Diablo\Source\dx.cpp:59)
Not implemented

Original issue reported on code.google.com by [email protected] on 23 Jul 2011 at 8:07

cursor locked to top of screen in starcraft

the mouse is locked to the top of the screen when starting a mission, unless 
altwinpos is set in the cfg

altwinpos however causes issues in other parts of the game such as battlenets 
login.


Original issue reported on code.google.com by [email protected] on 30 Dec 2010 at 6:22

Uprising 1 and 2 not compatible

Uprising 1 and 2 are currently not compatible with ddhack, we should fix this 
in  both its software renderer and make sure the glide version's ddraw menu's 
also work.

Original issue reported on code.google.com by [email protected] on 29 Jun 2012 at 4:58

Wing Commander 1 (Kilrathi Saga) crashes

Hello!

I have had the following results while trying to start Wing Commander 1 (from 
the Kilrathi Saga):

Windows XP: a small black window appears on the top left corner of the screen 
but it never maximizes to full screen because the game crashes every time

Windows 7: a small black windows appears on the top left corner and it switches 
quickly to full screen. The hack works if I install only Wing Commander but 
crashes at the "Start Vega Campaign" menu if I have installed also the Secret 
Missions

Could you please help me with these problems?

Thanks!

Best regards,
Cristiano

Original issue reported on code.google.com by [email protected] on 29 Aug 2012 at 10:52

Enumeration failed. Your system may be in an unstable state and needed to be rebooted. This sample will now exit.

What steps will reproduce the problem?
1. Download Laghaim from laghaim.in.th
2. copy library into the game folder
3. start the game will produce this error message

What is the expected output? What do you see instead?
The game should open and then display the login screen

What version of the product are you using? On what operating system?
Windows 8.1 (Tried compatibility mode)

Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 4 Jan 2014 at 6:21

Does not work with Windows Version of SC2K

What steps will reproduce the problem?
1. Try to use the dll with the Windows version of Sim City 2000

What is the expected output? What do you see instead?
The 256 color palette swap based animations should work. They do not.

What version of the product are you using? On what operating system?
1.0, Windows XP SP3

Please provide any additional information below.

:(

Original issue reported on code.google.com by [email protected] on 10 May 2011 at 9:33

Black screen in Age of Empires II

I don't know if you still work on this, but I thought I would tell you this 
anyway.

The wrapper doesn't work with age of kings or age of conquerors. There is sound 
but the screen is black

Original issue reported on code.google.com by [email protected] on 23 Jan 2013 at 12:14

RA2/YR does not work

Tried ddhack with Red Alert 2, but got only black screen, cant see anything. 
Yuris Revenge actually shows something, but colours are bad and it's all messed 
up. Screenshot here (should be the game menu) :

http://s1.directupload.net/images/120609/5awyxftt.png

Windows 7 x64 (UAC disabled), Radeon Mobility HD3470, Red Alert 2/YR from The 
First Decade.

Original issue reported on code.google.com by [email protected] on 9 Jun 2012 at 4:06

abe's oddysee & exoddus slows down on windows 7

the oddworld games run alot slower than normal on windows 7 when useing this 
hack, removing the hack makes the game unplayable, as there is a black screen 
problem. this lets you see the screen, but slows the game down by alot.

Original issue reported on code.google.com by [email protected] on 24 Dec 2011 at 6:45

Starts Netstorm at fullscreen and locks pointer in a window on top left.

What steps will reproduce the problem?
1. Starting the Netstorm with ddhack.

What is the expected output? What do you see instead?
Expected either fullscreen main meny or game window. Instead, the game is 
windowed and is shown on full screen at the same time.

What version of the product are you using? On what operating system?
Version is 1.0. Operation System is Windows 7 x64 Ultimate.


Original issue reported on code.google.com by [email protected] on 22 Jun 2012 at 6:28

Old game "Blast Thru": "The function called is not supported at this time."

Hi there,

the old game "Blast Thru" which is using DirectX 5 and DirectDraw in a 256 
color mode makes only the screen flicker to black for a short time (no 
resolution switch) and prints out the following error log, which seems to give 
some hints about the error:
---------------------------
ERROR: Failed to get DirectDraw capabilities. (The function called is not 
supported at this time.)
Total vid mem: 0k
Free vid mem: 0k
Hardware exists: yes
  Certified: no
  3D accelerated: no
  Alpha channel: no
  Bank switched: no
  Blt: no
  Blt stretch: no
  Blt sys mem: no
  Colorfill: no
  Colorkey HW: no

ERROR: Failed to get DirectDraw front buffer capabilities. (The function called 
is not supported at this time.)
Front buffer location: system

ERROR: Failed to get DirectDraw back buffer capabilities. (The function called 
is not supported at this time.)
Back buffer location: system
---------------------------

Maybe it helps you.

Original issue reported on code.google.com by [email protected] on 16 Mar 2013 at 5:43

Unsupported resolution is reported under Dungeon Keeper 2

What steps will reproduce the problem?
1. Install Dungeon Keeper 2 (GOG) and the GOG patch.
2. Add ddraw.dll
3. Run DKII.EXE

What is the expected output? What do you see instead?
I'd expect the game to start at least - but all I see is a blink and then the 
process terminates.

What version of the product are you using? On what operating system?
DKII GOG (1.7) and their patch (which does not alter the original DKII.EXE).
WinDOS 7 x64 SP1

Please provide any additional information below.
ddraw.dll generates these messages:

HD Path: D:\DK2\
Cmd Line: D:\DK2\DKII.EXE
Screen Mode 1600*1200 (16 bpp) is not available
Screen Mode 640*480 (16 bpp) is not available

HD Path: D:\DK2\
Cmd Line: D:\DK2\DKII.EXE
Screen Mode 1600*1200 (32 bpp) is not available
Screen Mode 640*480 (32 bpp) is not available

In general, there's such a message for every higher resolution I tried 
(800*600, 1024*768).
I am guessing that these are not included in ddhack.

Any chance to add these?
Thank you!

Original issue reported on code.google.com by [email protected] on 14 Sep 2012 at 3:04

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