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it looks like AoE uses aspects of Dx not implemented in ddhack at the present
time
Original issue reported on code.google.com by [email protected]
on 30 Dec 2010 at 6:24
What steps will reproduce the problem?
1. put ddhack into AOC folder
2. execution
What is the expected output? What do you see instead?
1. Correcting playing the game.
2. 'Please check your graphical card and its driver is compatible with
DirectDraw', but in DirectDraw enabled environment the game doesn't work
correct when I select some of specific options that will be shut down and not
get any information.
What version of the product are you using? On what operating system?
ddhack 1.0
Windows XP
DirectX June 2010
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 29 Oct 2011 at 9:01
What steps will reproduce the problem?
1. Run Warcraft II Battle.net Edition
2. Run a single player game until a chapter section is given (every 4 levels)
Expected output is clean text being dynamically changed. Whats given is
obviously not correct text.
Original issue reported on code.google.com by [email protected]
on 3 Jan 2011 at 10:07
this issue is also referenced here:
http://code.google.com/p/ddhack/issues/detail?id=5#c3
I now... see that the branch ddhack_abe addresses this issue as well
but it does not look purposed for logging in generic games
however, after spending over an hour figuring this out... I'm going to post
this anyways
the Blt function is passing the myIDDrawSurface* to real ddraw...
which results in a failure ( E INVALID ARG )
instead Blt should be passing b->m_pIDDrawSurface
return m_pIDDrawSurface->Blt(
a,
( (b) ? (((myIDDrawSurface1*)b)->m_pIDDrawSurface) : b ),
c,
d,
e
);
----
ddwrapper assumes lpDDBltFx will not be NULL, a crash results.
( the game Planescape: Torment passes NULL )
I can't find anything in the regular DDraw specs saying it can be NULL
However, in the ddraw CE specs it says:
"If you do not require any special effects other than scaling when using Blt,
you can pass NULL as the lpDDBltFx parameter."
Original issue reported on code.google.com by [email protected]
on 5 Dec 2011 at 3:31
Tested on a Windows 7 64-bit environment, nVIDIA driver 301.42.
In the secret missions 2 add-on, you get to fly on a Dralthi ship. There are a
couple of issues:
1 - when landing back on the carrier, the rightmost part of the ship is missing
2 - the fuel indicator gets stuck at a certain level while the fuel is
correctly consumed and can finish as it should
Original issue reported on code.google.com by [email protected]
on 11 Sep 2012 at 11:11
I am using the DDHack on my Starcraft Brood War.
I know this is very very old, and if I am posting in the wrong place, I really
do apologize.
First I will say that I love this hack. I have looked up EVERYTHING to fix this
issue and have found nothing. Almost started to take it personally, thinking to
myself, "Why do these always work for everyone else except me!!"
Until DDHack!
Now I have no rainbow colors. However, another issue arised.
I open the game and it runs, a little laggy for some reason, at the moment, not
a concern...
I can operate the menus just fine, but as soon as I begin a game and the
opening tips appear on the screen, my mouse is stuck at the top of the screen,
forcing me to scroll all the way up the map. I cannot seem to figure out how to
resolve this.
If this has been resolved, please direct me to the appropriate place.
I really appreciate it.
Original issue reported on code.google.com by [email protected]
on 17 May 2014 at 12:14
I'm using Vista X64 playing Wing Commander 3 Kilrathi Saga. The Ddraw.dll
(ddhack10) fix is what I prefer to use visually speaking, however my WC3
constantly crashes during video clips whenever I use it. I have tried all
compatibility option variations but no success.
Therefore, the only way WC3KS is playable for me right now is by using the
other ddraw.dll fix for KS I found here:
http://www.crius.net/zone/showthread.php?t=24587 While this fix is fine, it
cancels out the other ddraw.dll and ddhack.cfg files I want to use simply for
the "bilinear" and "wc3blurvideo" options.
The problem is, both fixes use a different ddraw.dll file. I wish I could find
some way to merge the two ddraw.dll files, or use only the ddhack option
without crashing.
Can anyone help with this or offer advice? I have tried merging them with
various software but to no effect..
Original issue reported on code.google.com by [email protected]
on 30 Apr 2011 at 7:38
When trying to use ddhack with Diablo 1, I get the following message:
Direct draw error (C:\Src\Diablo\Source\dx.cpp:59)
Not implemented
Original issue reported on code.google.com by [email protected]
on 23 Jul 2011 at 8:07
the mouse is locked to the top of the screen when starting a mission, unless
altwinpos is set in the cfg
altwinpos however causes issues in other parts of the game such as battlenets
login.
Original issue reported on code.google.com by [email protected]
on 30 Dec 2010 at 6:22
seems that some DDraw games use 565 formats instead of 555.
Original issue reported on code.google.com by [email protected]
on 16 Mar 2011 at 12:37
Add a more robust config system to handle more options
Maybe use INI files?
Original issue reported on code.google.com by [email protected]
on 17 Jan 2011 at 12:54
Uprising 1 and 2 are currently not compatible with ddhack, we should fix this
in both its software renderer and make sure the glide version's ddraw menu's
also work.
Original issue reported on code.google.com by [email protected]
on 29 Jun 2012 at 4:58
same as AoE, probably Dx methods not implemented at the current time.
Original issue reported on code.google.com by [email protected]
on 30 Dec 2010 at 6:25
Hello!
I have had the following results while trying to start Wing Commander 1 (from
the Kilrathi Saga):
Windows XP: a small black window appears on the top left corner of the screen
but it never maximizes to full screen because the game crashes every time
Windows 7: a small black windows appears on the top left corner and it switches
quickly to full screen. The hack works if I install only Wing Commander but
crashes at the "Start Vega Campaign" menu if I have installed also the Secret
Missions
Could you please help me with these problems?
Thanks!
Best regards,
Cristiano
Original issue reported on code.google.com by [email protected]
on 29 Aug 2012 at 10:52
What steps will reproduce the problem?
1. Download Laghaim from laghaim.in.th
2. copy library into the game folder
3. start the game will produce this error message
What is the expected output? What do you see instead?
The game should open and then display the login screen
What version of the product are you using? On what operating system?
Windows 8.1 (Tried compatibility mode)
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 4 Jan 2014 at 6:21
What steps will reproduce the problem?
1. Try to use the dll with the Windows version of Sim City 2000
What is the expected output? What do you see instead?
The 256 color palette swap based animations should work. They do not.
What version of the product are you using? On what operating system?
1.0, Windows XP SP3
Please provide any additional information below.
:(
Original issue reported on code.google.com by [email protected]
on 10 May 2011 at 9:33
I don't know if you still work on this, but I thought I would tell you this
anyway.
The wrapper doesn't work with age of kings or age of conquerors. There is sound
but the screen is black
Original issue reported on code.google.com by [email protected]
on 23 Jan 2013 at 12:14
Tried ddhack with Red Alert 2, but got only black screen, cant see anything.
Yuris Revenge actually shows something, but colours are bad and it's all messed
up. Screenshot here (should be the game menu) :
http://s1.directupload.net/images/120609/5awyxftt.png
Windows 7 x64 (UAC disabled), Radeon Mobility HD3470, Red Alert 2/YR from The
First Decade.
Original issue reported on code.google.com by [email protected]
on 9 Jun 2012 at 4:06
the oddworld games run alot slower than normal on windows 7 when useing this
hack, removing the hack makes the game unplayable, as there is a black screen
problem. this lets you see the screen, but slows the game down by alot.
Original issue reported on code.google.com by [email protected]
on 24 Dec 2011 at 6:45
What steps will reproduce the problem?
1. Starting the Netstorm with ddhack.
What is the expected output? What do you see instead?
Expected either fullscreen main meny or game window. Instead, the game is
windowed and is shown on full screen at the same time.
What version of the product are you using? On what operating system?
Version is 1.0. Operation System is Windows 7 x64 Ultimate.
Original issue reported on code.google.com by [email protected]
on 22 Jun 2012 at 6:28
it is not resized to the screen
Original issue reported on code.google.com by [email protected]
on 30 Dec 2010 at 6:20
Alot of old fun games are screwed on modern hardware if they use 16bit D3D7 or
8bit DDraw with colour issues, z order bugs and more.
Original issue reported on code.google.com by [email protected]
on 30 Dec 2010 at 6:28
Hi there,
the old game "Blast Thru" which is using DirectX 5 and DirectDraw in a 256
color mode makes only the screen flicker to black for a short time (no
resolution switch) and prints out the following error log, which seems to give
some hints about the error:
---------------------------
ERROR: Failed to get DirectDraw capabilities. (The function called is not
supported at this time.)
Total vid mem: 0k
Free vid mem: 0k
Hardware exists: yes
Certified: no
3D accelerated: no
Alpha channel: no
Bank switched: no
Blt: no
Blt stretch: no
Blt sys mem: no
Colorfill: no
Colorkey HW: no
ERROR: Failed to get DirectDraw front buffer capabilities. (The function called
is not supported at this time.)
Front buffer location: system
ERROR: Failed to get DirectDraw back buffer capabilities. (The function called
is not supported at this time.)
Back buffer location: system
---------------------------
Maybe it helps you.
Original issue reported on code.google.com by [email protected]
on 16 Mar 2013 at 5:43
will refuse to connect considering it a modified version
Original issue reported on code.google.com by [email protected]
on 30 Dec 2010 at 6:23
we could provide tested to work defaults via the cfg file by applying default
settings, similarly to an RDB.
Original issue reported on code.google.com by [email protected]
on 26 May 2011 at 10:14
Vsync causes mouse lag and jitter in Starcraft
Original issue reported on code.google.com by [email protected]
on 30 Dec 2010 at 6:19
What steps will reproduce the problem?
1. Install Dungeon Keeper 2 (GOG) and the GOG patch.
2. Add ddraw.dll
3. Run DKII.EXE
What is the expected output? What do you see instead?
I'd expect the game to start at least - but all I see is a blink and then the
process terminates.
What version of the product are you using? On what operating system?
DKII GOG (1.7) and their patch (which does not alter the original DKII.EXE).
WinDOS 7 x64 SP1
Please provide any additional information below.
ddraw.dll generates these messages:
HD Path: D:\DK2\
Cmd Line: D:\DK2\DKII.EXE
Screen Mode 1600*1200 (16 bpp) is not available
Screen Mode 640*480 (16 bpp) is not available
HD Path: D:\DK2\
Cmd Line: D:\DK2\DKII.EXE
Screen Mode 1600*1200 (32 bpp) is not available
Screen Mode 640*480 (32 bpp) is not available
In general, there's such a message for every higher resolution I tried
(800*600, 1024*768).
I am guessing that these are not included in ddhack.
Any chance to add these?
Thank you!
Original issue reported on code.google.com by [email protected]
on 14 Sep 2012 at 3:04
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