Comments (11)
from 18xx.
@ianwilson156 is this incorrect? Generally you are only forbidden from building track that points off the edge of the map, or to an impassable border.
And if you want to forbid building tracks pointing at the edges of these tiles, would this mean that you can´t place a mountain railway tile in a hex that already has more than a single connection to it?
from 18xx.
Mmmm. With a pre-printed red or grey tile, you're generally not allowed to point track at blank hexsides.
In this case, the hex represents a big mountain range with a (tourist) railway going up one side, so there's no real reason to stop a company pointing at another side of the mountain - it just looks wrong because the hex is grey.
I think the best solution is to change the colour of the tile. I think it should really be yellow, since it is effectively a normal build on a blank hex.
from 18xx.
We have other yellow tiles which don't upgrade e.g. double-dots. And you can point at their blank sides.
from 18xx.
I can change it to yellow easily enough. But you still don´t want it to be built until phase 4, right?
from 18xx.
Yes, not until phase 4 (the technology - rack and pinion) wasn't invented until about then. It will still seem a bit weird: a yellow tile you can't lay until the green phase.
In 1829, Francis introduced a brown tile (i.e. upgrade for a green tile) which wasn't available until the grey phase. He made it a stripy brown/grey: 166. So we should make this stripy yellow/green?
And - on reflection - it would be simpler if we made it available with the other green tiles i.e. Phase 3.
from 18xx.
There's also a green/brown stripy tile: 119 in 1825.
from 18xx.
I have made the tile yellow for the moment. There is support for striped tiles, but I haven´t used these before, I will have to look into the code to see how they affect placement.
from 18xx.
The tile is now green with yellow stripes, and is now available from the start of phase 3.
It looks a bit weird with the stripes vertical, imho. Almost all of the games that have striped tiles have a pointy map layout, so the stripes are angled on those. I'll see if I can rotate the stripes by 30°.
from 18xx.
Stripes now rotated by 60° (not 30°, brain wasn't working).
from 18xx.
Looks good!
from 18xx.
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from 18xx.