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NOTE

This project is currently being split into an Engine+Toolset (called Abyss Engine) and the game as a project (still called OpenDiablo 2). The new project repo is located here:

https://github.com/AbyssEngine/

OpenDiablo2

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OpenDiablo2 is an ARPG game engine in the same vein of the 2000's games, and supports playing Diablo 2.

The engine is written in Go and is cross platform.

The project does not ship with the assets or content required to play Diablo 2. You must have a legally purchased copy of Diablo 2 and its expansion Lord of Destruction installed on your computer in order to run that game on this engine.

If you like to contribute to OpenDiablo2, please be so kind to read our Contribution Policy first.


Documentation

Stay awhile and listen ...

⚡ Project Info

  • 👉 Current Status 👈 - what you should focus on
  • Roadmap - Planning ahead
  • Design - High-level overview of the OpenDiablo2 org and its projects
  • FAQ - Common questions from new people to the project

⭐ For Users

  • Purchase - Buy the official game from Blizzard
  • MPQ - Locate the MPQ files
  • Install - Install OpenDiablo2 to your system (Linux/Windows/MacOS)
  • Run it - How to play the game

🔥 For Developers

  • Building - Instructions for building the project
  • Development - Instructions for developers who want to contribute
  • Profiling - Debug performance issues
  • Debugging - Common errors and pitfalls

Screenshots

Main Menu

Select Hero

Select Hero

Gameplay

Inventory Window

Game Panels

Additional Credits

Legal Notice

Please note that this game is neither developed by, nor endorsed by Blizzard or its parent company Activision.

Diablo 2 and its content is ©2000 Blizzard Entertainment, Inc. All rights reserved. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.

ALL OTHER TRADEMARKS ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS.

OpenDiablo2's Projects

bitstream icon bitstream

a bit stream reader, intended for reading data which is not byte-aligned.

cof icon cof

COF file format decoder. This file type a composition of files that form an animation. An arcane format, used by Blizzard's Diablo II.

dat_palette icon dat_palette

DAT palette file decoder. The DAT format is used for storing 256-color palettes. An arcane format, used by Blizzard's Diablo II.

dc6 icon dc6

DC6 file format decoder. The DC6 file format stores multiple sequences of animation frames. The frames are paletted images, but the format does not contain the palette. An arcane format, used by Blizzard's Diablo II.

dcc icon dcc

DCC file transcoder library. The DCC file format represents multiple sequences (typically directions) of animation frames, but lacks a palette. Similar in function to the DC6 format, but highly compressed. An arcane format, used by Blizzard's Diablo II.

dialog icon dialog

Simple cross-platform dialog API for go-lang

ds1 icon ds1

DS1 file format decoder. The DS1 represents a predefined configuration of a multi-layered isometric map. This file format is used in conjunction with DT1 files. An arcane format, used by Blizzard's Diablo II.

dt1 icon dt1

DT1 file encoder, used for storing isometric tileset data. An arcane format, used by Blizzard's Diablo II.

mpq icon mpq

MoPaQ archive transcoder. An arcane file format used by Blizzard's Diablo II.

mpqviewer icon mpqviewer

Utility to view MPQ files as OpenDiablo2 sees them.

pl2 icon pl2

PL2 file format package. The PL2 data structure was used for storing palette transformations. An arcane format, used by Blizzard's Diablo II.

tbl_font icon tbl_font

A font table, wwhich describes a lookup for font table glyphs. An arcane format used by Blizzard's Diablo II.

tbl_text icon tbl_text

TBL file format decoder. The TBL file format is a key=value data storage implementation, typically used for storing locale-specific string tables with common keys (for multi-language support in games). An arcane format, used by Blizzard's Diablo II.

wav icon wav

wav decompression library

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