Emotes / Animations for FiveM with human, animal and prop support ๐ฉ
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Brazilian Portuguese ๐ง๐ท
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Czech ๐จ๐ฟ
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Danish ๐ฉ๐ฐ
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Dutch ๐ณ๐ฑ
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English ๐ฌ๐ง
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Finnish ๐ซ๐ฎ
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French ๐ซ๐ท
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German ๐ฉ๐ช
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Italian ๐ฎ๐น
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Polish ๐ต๐ฑ
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Romanian ๐ท๐ด
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Spanish ๐ช๐ธ
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Swedish ๐ธ๐ช
All languages were either translated using Google Translate or contributed by you, the community.
If you happen to find any incorrect translations or would like to add more languages, please feel free to provide an "issue" with the correct / additional translations.
Languages can be selected and/or added in config.lua.
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Custom Animations
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Further support for shared and couple poses / animations
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Animal Emotes - Big dog and small dog. More to come. Stay tuned!
- Easily convert Menyoo to dpemotes
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Shared Dances
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Shared Particle Effects
Important Note:
The keybind uses RegisterKeyMapping. By default, the server owner configured keybind in the initial config.lua will be the default key, however once the keybind is set for a user, it'll stay with this new value. Editing the config keybind will change it for new players only.
Menu key: F5
F3 and F4 clash with Menyoo and controllers ๐ฎ
Server owners can change this in the config.lua
;
MenuKeybind = 'F5', -- Get the button string here
Alternatively, the player base can set their own menu keybind to open DpEmotes
Esc > settings > keybinds > fivem > dpemotes
- More keybinds are now using key mappings which means that they are now available in your FiveM settings to change (
FavKeybind
andRagdollKeybind
)
The original dpemotes uses mysql-async which was then changed to ghmattimysql. Unfortunately, they are no longer maintained.
To use the SQL features, install the oxmysql resource. If you do not want to use the SQL features, comment out the oxmysql
region in fxmanifest.lua.
- To enable ragdoll, change
RagdollEnabled = false,
to true in config.lua.
Much like the menu key, RagdollKeybind
is also using RegisterKeyMapping. It is currently set to U
by default (server side) however can be set to the player's preferred keybind in the FiveM keybinds setting found in the settings menu within the Esc Menu.
- New setting:
RagdollAsToggle
, this will make either the ragdoll be a toggle or a hold key
Adult Emotes can be hidden from the menu by setting AdultEmotesDisabled
to true
in the config.lua file.
This will completely conceal the emotes from the lists (Emotes, Shared Emotes, etc) at startup making them unusable.
The emotes that are concealed, are the ones flagged in the animation list with AdultAnimation
. You can see how it is done with fspose
.
QBCore integration to match their fork of the original dpemotes
- Config option which supports the QB Framework in their fork of dpemotes
If youโre using qb-core, you can now set Framework = 'qb-core'
in the config file, otherwise leave it as false
.
This should hopefully add every features their fork had.
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add DpEmotes to your
server.cfg
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Enforce gamebuild to latest build for all emotes and props to work correctly
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Set the desired language in the config using the available language codes, ie
es
for Spanish, or leave as it is for English ๐ฌ๐ง -
If youโre using qb-core, you can now set Framework = 'qb-core' in the config file, otherwise leave it as false.
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start dpemotes
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Read my Menyoo To DpEmotes Tutorial for tips on how to attach props to the players, how to convert Menyoo to dpemotes and other tips you may need to know.
Emotes will work with either SyncOffset
or Attachto
.
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If it is with
SyncOffsetFront
orSyncOffsetSide
, then the offset used is the one of the emote the player started.
For example, if player one starts the emotehandshake
which hasSyncOffsetFront
, then player one will have theSyncOffsetFront
but not the other player. -
If it is with
Attachto
, then it'll either be player one's data used for attaching, or the player two's data.
For example, if player one start the emote carry, then the other player will be attached but not the player one because Attachto is set incarry2
and notcarry
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If player one starts the emote
carry2
, then player one will be attached and not the other player. it's the player who start the animation who will in most cases be moved
Special case, if both emote have the Attachto
then only the player who started the emote will be attached.
You can find a list of ped bones to attach the other player here: Ped Bones
Using the website provided above, enter the bone ID, ie 1356
and not 111
, which is the Bone Index.
Particle effects can be found using the DurtyFree GTA V Dump. You will need to add the particle assest, name, and placement. Placement is done via XYZ, Pitch, Roll, Yaw, and scale.
Big thanks to DurtyFree for his amazing work.
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Fixed an issue with the clipboard and added textures to paper (/e clipboard)
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Changed umbrella texture to black (/e umbrella)
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Adds textures to the mugshot prop (/e mugshot)
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Retextured protest sign (can be changed using Texture Toolkit: https://www.gta5-mods.com/tools/texture-toolkit)
Grab it here:
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Custom LSPD police badge by LSPDFR member Sam
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LSPD reskinned badge by GTA5Mods user Sladus_Slawonkus
Q: Why do some emotes not work with females?
A: Unfortunately, a lot of these 'emotes' are Male Only scenarios; Blame Rockstar Games. I've done my best to replicate animations to work with females, however some male scenarios have sound effects and particles.
We were able to sync particle effects via using state bags, however I have no idea how to request audio and won't be looking into this any time soon.
Q: Why do some emotes not work at all?
A: Check the Installation Instructions above as you need to be on the highest FiveM gamebuild.
Q: Why do I see particle effects but other players don't?
A: Originally, DullPear was unable to figure out how to sync these, however as of August 2022, AvaN0x was able to pull this off using state bags. Some bugs may still occur, if you come across any, please let us know ๐.
Q: I bought this script off someone and noticed it had a lot of the same animations. Can you help me?
A: Unfortunately you got scammed and that's your fault. Dpemotes is and always will be FREE.
Q: Can I add my own emotes to this?
A: Of course! We've added a AnimationListCustom.lua for you to add any Rockstar Games or your own emotes into.
Please see my in depth tutorial for using Menyoo, adding props to bones, getting Shared Emotes coordinates and converting them to work with DpEmotes.
You may sell custom made animations, however the menu must remain free. You are not allowed to include it as an 'addon bonus'.
Q: I bought a pack of custom animations, how can I add them to your fork of DpEmotes?
A: Usually the person who created them will provide code snippets for adding animations to DpEmotes, however unfortunately not everyone is this generous. If for whatever reason they haven't, you should contact them.
We have however added code to hopefully make it a lot easier to add shared emotes. Please take a look at the ReadMe section dedicated to Shared Emotes.
Q: How do I reset the SQL keybinds?
A: Not often you'll hear a dev say "No idea" but I'm not here to BS you,; this feature was originally added by DullPear and personally I don't use it.
Apparently only the server owner can ๐คท๐ปโโ๏ธ Google exist.
Q: How do Shared Emotes work?
A: Please see the Shared Emotes section of this ReadMe for more information.
Q: Can you make it so that Shared Emotes are automatic rather than sending the other person a request?
A: Can I? Yes. Will I? No.
I do not condone running around forcing other players (who are minding their own business) to unwillingly engage in animations, especially adult animations.
Everything should be done with consent. If the other player wants to engage in that storyline of RP, then so be it, otherwise, they have every right to decline.
All custom animation were added with permission from the creators and does not contain any paid or leaked work.
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You are free to fork and improve the menu and it's code
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You are free to add your own animations
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You may not reupload the menu and it's content
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You may not sell the menu and it's content
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You may not extract the animations and use them for your own menus. They are exclusive to DpEmotes.
This script is where it is today because of the amazing contributions made by the following people:
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Thank you to Tigerle for providing the additional code required to make Shared Emotes work to it's full extent
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Thank you to SMGMissy for assisting with custom pride flags and how to stream them
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Thank you to MissSnowie for the custom poses, emotes, motivation and moral support
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A huge thank you to Kibook for the addition of the Animal Emotes sub menu
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Thank you to AvaN0x for reformatting and assisting with code, additional features and figuring out shared particle effects
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Thank you to Smokey for the permission to add free custom animations
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Thank you to BzZzi for the permission to add free donut and croissant food props
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Thank you to Natty3d for the permission to add free lollipop props
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Thank you to you, the community for being patient, showing love and appreciation, and for providing translations.
You pay a big role in keeping this script alive and we could not do it without you ๐