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GoodBoyDigital avatar GoodBoyDigital commented on April 19, 2024

Thanks for this, I will be working on renderTextures next so that will fix this issue for sure :)

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yomotsu avatar yomotsu commented on April 19, 2024

it seems the issue has been caused from missing pass to img
http://jsfiddle.net/3SVGY/6/

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yomotsu avatar yomotsu commented on April 19, 2024

however, CanvasRenderer has another issue which caused from drawImage() and frame of PIXI.Texture

drawImage() doesn't work when large size was applied as argument
this means, CanvasRenderer can't display objects which has too large size frame

here are demos

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GoodBoyDigital avatar GoodBoyDigital commented on April 19, 2024

Is that because the frame is bigger than the image being drawn itself?

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yomotsu avatar yomotsu commented on April 19, 2024

that's right. so when frame was set, it may be better to check sizes

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GoodBoyDigital avatar GoodBoyDigital commented on April 19, 2024

Sounds like a plan!
Will figure out a neat way to check when textures are created / updated that the frame is not too large. That way we wouldn't have to introduce a check every frame.

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lock avatar lock commented on April 19, 2024

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

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