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GoodBoyDigital avatar GoodBoyDigital commented on April 19, 2024

Interesting use case!

The issue lies with the fact that the pixi.js texture cache stores textures but only for one webGL context. At the moment you cant use the same texture in multiple contexts as each instance of webGL requires its own one.

If you dont use the texture cache it works all good..

http://jsfiddle.net/HrGVq/

A possible solution could be to create a new texture cache for each instance of a webGL renderer..

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Tolmark12 avatar Tolmark12 commented on April 19, 2024

I see, very good. Creating a new texture cache for each instance will work perfect.

Thanks for the help!

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GoodBoyDigital avatar GoodBoyDigital commented on April 19, 2024

Happy to help :)

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Tolmark12 avatar Tolmark12 commented on April 19, 2024

As I put this into practice, I'm still getting that error. I think it might have something to do with when the WebGLRenderer render method runs?

http://jsfiddle.net/tolmark12/zmJtD/3/

Uncommenting line 15 fixes the problem in the jsFiddle example, but doesn't fix the issue in my app (even though the implementations are essentially the same). I'm wondering if it is because there is a lot more javascript running elsewhere on my app's page which somehow causes the renderer to lag before rendering?

I'm shooting in the dark here, but does this spark any thoughts?

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lock avatar lock commented on April 19, 2024

This thread has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs.

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