Comments (3)
評価したいケース
- 異なるエージェント数
- 密度の違い
- (GPUの場合)何フレームごとに転送するか
from palettes-rust.
領域プロジェクトの課題設定
- ナイーブなSFMモデルをシングルスレッド、マルチスレッド、GPUで処理時間を比較する
- 条件が複雑化すればするほどワープダイバージェンスが発生し、GPUのスループットが活用できなくなる
- 最も単純な条件でどれだけの性能が出せるかを試す
- 各段階でかかった時間を計測
- エージェント数を変化させて、影響をプロット
from palettes-rust.
測定項目
- 計算
- 加速度計算
- ゴールから
- 歩行者との相互作用
- 壁との相互作用
- 移動
- データ転送(GPU)
- 加速度計算
- 描画
from palettes-rust.
Related Issues (1)
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