The Moon landing never happened, but we went to the Mars instead.
In 1969, you control the robotic mining mission on Mars.
There's a game design document available.
Either use Visual Studio to open and build MoonBaseBuilder.sln
file, or invoke the following commands in developer console:
$ nuget restore
$ msbuild
$ powershell scripts/deps-windows.ps1 # consult the script documentation, there're additional parameters
You'll need Mono and NuGet installed.
$ nuget restore
$ xbuild
Also you should download SDL2 dependencies for your platform.
There's a ready nix-shell environment in default.nix
. Just invoke the
following:
$ nix-shell
$ nuget restore
$ xbuild
Requires NixOS 16.09+.
To run the game on Windows, execute the following commands:
> cd MarsBaseBuilder\bin\Debug
> .\MarsBaseBuilder.exe
On Linux:
$ cd MarsBaseBuilder/bin/Debug
$ mono ./MarsBaseBuilder.exe
There're processed textures in the game repository. Although, if you want to process the textures again, run the following command (requires imagemagick):
$ magick convert -background none textures/builder.svg MarsBaseBuilder/resources/builder.png
$ magick convert -background none textures/cursor.svg MarsBaseBuilder/resources/cursor.png
There's a script to do that on Windows; see script/textures-windows.ps1
and
don't forget to check its' parameters.
All the source code of this project is distributed under the MIT license. Check License.md for more information.
All the accompanying image files are licensed under a Creative Commons Attribution 4.0 International License.