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#Sunrider

preliminary work on beta 3

changed:

  • enemy phoenix is now immune to counter attacks
  • changed EN upgrades to go in units of 5 (thanks ledabot)
  • fixed not being able to use a weapon because game didn't check for cost upgrades when deciding when a button is clickable
  • accuracy upgrades affect a weapons base accuracy, which overall makes these upgrades more effective and easier to understand.
  • added a cover mechanic. Asteroids can be spawned in a battle that will have a chance of blocking attacks aimed at a unit on the same cell; until the asteroid is destroyed.
  • rewrote buff code to make it neater and more flexible
  • stealth is now fully auto self-cast. adding more skills like this will be easy.
  • rewrote weapon button display code to be neater. this technique will be useful rewriting ship display code.
  • rewrote selection code so it's neater and more rugged. been wanting to do that for a long time
  • pretty massive rewrite of ship display code. much much less messy now. I don't think I managed to make it more efficient though, regretably.

patch notes 2.1

fixed:

  • missiles deducting energy cost twice
  • bonus menu
  • not being able to load from the main menu after credits
  • pulse weapons always missing on the pirate base (still only does minimal damage)
  • pirate bombers can now be attacked by melee
  • game crash when attacking the phoenix with the booster attached with a melee attack
  • fixed flak no longer working after shooting down all the missiles in a salvo.
  • player ships sometimes counter attack twice
  • added 2 cruisers in mission 8 to make it harder to end the battle prematurely.

balance changes:

  • vanguard cannon now costs 1500 command points
  • upgrading maximum EN is significantly more expensive
  • upgrading EN costs of specific weapon types is slightly less expensive (over time)
  • Tactical nuclear warheads have become cheaper and more powerful. 300$ for 800 damage. recommended against (pirate) bases!
  • you can only use 1 order per turn

beta 2 v2.00

  • 3 new missions, 1 new unit and 1 new character and lots of story!
  • added melee attacks and created dynamic animations for them
  • blind side attacks. any unit moving right next to another unit will get counter attacked by assault type weapons
  • upgrading is completely overhauled and much morefunctional
  • AI slightly modified

Beta 1

1.06 patch notes

  • disabled saving/loading during the enemy turn. instead, a warning will appear.

  • fixed possible crash caused by Vanguard cannon when used to kill a boss (and other units)

  • darkend the background during victory screen and destroyed units don't suddenly pop up anymore

  • increases size of HP and EN values in status window

  • "end turn' button shows red if there are ships with full energy left. it shows green when there are none. I think a confirmation popup would be too invasive.

  • fixed transition glitch at the end of mission 2

  • pressing [ or ] now cycles through player ships. if you start a new game on 1.06 then the middle mouse button will also work.

  • lowered the default volume of music

  • right click deselects weapon or ship (new game required)

  • added experimental option for edge scrolling.

1.06a

  • fixed crash after killing a boss
  • hopefully really fixed the Vanguard crash issue
  • fixed crash when clicking middle mouse while selecting an enemy
  • right click exits the save menu screen
  • middle click will select the sunrider if no units are selected.

1.06b

  • fixed bug introduced by commenting out some critical code

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