changed:
- enemy phoenix is now immune to counter attacks
- changed EN upgrades to go in units of 5 (thanks ledabot)
- fixed not being able to use a weapon because game didn't check for cost upgrades when deciding when a button is clickable
- accuracy upgrades affect a weapons base accuracy, which overall makes these upgrades more effective and easier to understand.
- added a cover mechanic. Asteroids can be spawned in a battle that will have a chance of blocking attacks aimed at a unit on the same cell; until the asteroid is destroyed.
- rewrote buff code to make it neater and more flexible
- stealth is now fully auto self-cast. adding more skills like this will be easy.
- rewrote weapon button display code to be neater. this technique will be useful rewriting ship display code.
- rewrote selection code so it's neater and more rugged. been wanting to do that for a long time
- pretty massive rewrite of ship display code. much much less messy now. I don't think I managed to make it more efficient though, regretably.
fixed:
- missiles deducting energy cost twice
- bonus menu
- not being able to load from the main menu after credits
- pulse weapons always missing on the pirate base (still only does minimal damage)
- pirate bombers can now be attacked by melee
- game crash when attacking the phoenix with the booster attached with a melee attack
- fixed flak no longer working after shooting down all the missiles in a salvo.
- player ships sometimes counter attack twice
- added 2 cruisers in mission 8 to make it harder to end the battle prematurely.
balance changes:
- vanguard cannon now costs 1500 command points
- upgrading maximum EN is significantly more expensive
- upgrading EN costs of specific weapon types is slightly less expensive (over time)
- Tactical nuclear warheads have become cheaper and more powerful. 300$ for 800 damage. recommended against (pirate) bases!
- you can only use 1 order per turn
- 3 new missions, 1 new unit and 1 new character and lots of story!
- added melee attacks and created dynamic animations for them
- blind side attacks. any unit moving right next to another unit will get counter attacked by assault type weapons
- upgrading is completely overhauled and much morefunctional
- AI slightly modified
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disabled saving/loading during the enemy turn. instead, a warning will appear.
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fixed possible crash caused by Vanguard cannon when used to kill a boss (and other units)
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darkend the background during victory screen and destroyed units don't suddenly pop up anymore
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increases size of HP and EN values in status window
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"end turn' button shows red if there are ships with full energy left. it shows green when there are none. I think a confirmation popup would be too invasive.
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fixed transition glitch at the end of mission 2
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pressing [ or ] now cycles through player ships. if you start a new game on 1.06 then the middle mouse button will also work.
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lowered the default volume of music
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right click deselects weapon or ship (new game required)
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added experimental option for edge scrolling.
- fixed crash after killing a boss
- hopefully really fixed the Vanguard crash issue
- fixed crash when clicking middle mouse while selecting an enemy
- right click exits the save menu screen
- middle click will select the sunrider if no units are selected.
- fixed bug introduced by commenting out some critical code