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halogen's Introduction

Halogen

A work in progress Graphics engine using C++ / Vulkan. Made for learning / experimenting with computer graphics.

Objectives of the engine

  • Use Modern C++ (17 and higher) with a focus on writing clean code.
  • Learn about Vulkan and CG fundamentals
  • Make fancy stuff appear on the screen :)

Building the project

  • Uses VCPKG for package management (all third party libs except SDL2 are vendored in). Run the install_packages script according to your OS. Cmake is used for building the project. It utomatically compiles vertex and fragment shaders to Spir-V.
  • Currently only tested on Windows 10 & Windows 11.

Dependencies (Third party)

SDL2 : Windowing and input
VMA : Memory allocator for vulkan
VK-Bootstrap Handles the boring vulkan setup code
TinyObjLoader For model loading (.obj files only for now)

Resources

Vk-Guide : Primary resource for vulkan
Game-Math : Linear algebra theory

halogen's People

Contributors

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Stargazers

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Watchers

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