Comments (3)
Yeah, this was noted already, just not in the issues list... But certainly
something
to fix to make it more smooth and accurate...
Original comment by [email protected]
on 7 May 2009 at 8:02
from wiicoverflow.
Fixed it in r161.
I think it will be more to your liking now... However, since we're using the alpha
channel for the transparency on the reflection, you can 'see through' a little
to the
next cover. Apple's clearly doesn't do that, but ours is close enough I think.
Original comment by [email protected]
on 7 May 2009 at 9:49
- Changed state: Fixed
from wiicoverflow.
Thanks for taking a look at this! I think it'll look even better that it
already does
now.
I was thinking about the transparency "collision" on the overlapping covers:
(and not
to brag or anything, I was one of a million beta testers for Coverflow before
Apple
bought it from a programmer named Catfish - this was back when it was just a
standalone app for playing music) I think what Apple does is they don't apply an
alpha channel to the cover but they create a new image of the cover and overlay
a
black gradient on top of the cover and then transform it and render it out.
This way,
there's no translucent issues when the covers overlap. So if you guys do a white
theme, you'll need to use a white gradient instead of a black one. Hope I
explained
that alright.
Original comment by [email protected]
on 7 May 2009 at 4:24
from wiicoverflow.
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