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stle's Projects

kmeans icon kmeans

Implementation of the K-Means clustering algorithm.

lilopt icon lilopt

Non-linear least squares in C++, header-only, inspired by Ceres solver.

linemod icon linemod

An OR pipeline based on LINE-MOD from OpenCV

lsd icon lsd

a Line Segment Detector

mandelbrot-dyn icon mandelbrot-dyn

Mandelbrot fractal on NVidia GPUs using CUDA dynamic parallelism and Mariani-Silver algorithm

mask_rcnn icon mask_rcnn

Mask R-CNN for object detection and instance segmentation on Keras and TensorFlow

maskrcnn-benchmark icon maskrcnn-benchmark

Fast, modular reference implementation of Instance Segmentation and Object Detection algorithms in PyTorch.

matlab icon matlab

TODO: Clean up, make code generic, organize stuff, remove bad examples, optimize...

metrovision icon metrovision

Camera class using OpenCV to provide image related functionality for Player controlled robots.

models icon models

Models and examples built with TensorFlow

objectness icon objectness

BING Objectness proposal estimator linux/mac/windows version implementation, runs at 1000 FPS. More in http://mmcheng.net/bing/ and also http://www.robots.ox.ac.uk/~szheng/DepthProposals.html

octomapsharp icon octomapsharp

An Efficient Probabilistic 3D Mapping Framework Based on Octrees. A Unity C# port of the original C++ implementation.

ompl icon ompl

The Open Motion Planning Library (OMPL), mirror of:

opencv icon opencv

Open Source Computer Vision Library

opengv icon opengv

OpenGV is a collection of computer vision methods for solving geometric vision problems.

openmvg icon openmvg

open Multiple View Geometry library. Basis for 3D computer vision and Structure from Motion.

openpose icon openpose

OpenPose: A Real-Time Multi-Person Keypoint Detection And Multi-Threading C++ Library

orb_slam2 icon orb_slam2

Real-Time SLAM for Monocular, Stereo and RGB-D Cameras, with Loop Detection and Relocalization Capabilities

orb_slam3 icon orb_slam3

ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAM

pbrt-v3 icon pbrt-v3

Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

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