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synthetique's Issues

Regarding Project Ozone (I don't really have any means of contacting you)

I compiled a list of mods you could possibly use for when you actually build that mod, assuming you will be able to tackle it. Once you see this, save this note somewhere safe, and close this issue. Also, if needed, you could call on me for textures and models if you need any done that you cannot do, assuming you add any new items. However, that might not be for a bit, as I am busy with texturing and modelling for the next GC Module. I also need to help host an ARK server for someone later today (5/2/2016)

A bit of advice though. Reika's mods might not be suited for the bridge, due to how he views changes to his mods.

For Synthetica:

A list of various tech, agriculture, and some other miscellaneous mods that could benefit from the bridge. Feel free to add or remove new mods to the list.

Agricultural (also includes mob-adding mods):
Harvestcraft
Harvest The Nether
Growthcraft CE
Apple Milk Tea 2
Lycanites Mobs
Mo' Creatures
Plant Mega Pack
Natura
Hunger Overhaul
Psychedelicraft
The Vegan Option

Tech:
Thermal anything
EnderIO
Galacticraft
Forestry (also classifies as agricultural)
Railcraft
Mekanism
Big Reactors
NuclearCraft
IC2
ICBM
Extra Utilities
DefenseTech
Factorization
Fossils and Archaeology (revival of long-dead animals could have unexpected effects on the environment, however, you might want to construct some kind of food web and a functional ecosystem, since MC does not really have one)
Tinkers Construct

Magic:
Thaumcraft (it sortof has a pollution system already)
Botania (if anything, using botania might be better for the environment)

Environmental:
Highlands
Enhanced Biomes
ExtraBiomesXL
Biomes O' Plenty
Coro's Weather Mod
Dynamic Surroundings
Stellar Sky (smog and pollution could blot out the sky at both day and night if it is bad enough, reducing visibility of celestial bodies)

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