Destiny is a javascript and django based interface for a fictional space station.
I whipped this together pretty quickly, so forgive the horrible state of the code.
Do the normal django database setup, then go to the admin interface and create a game, some systems, logs, and whatever you think you need for the game. You'll probably want a couple puzzles as well. The url name parameter has to match the name of a urlconf line.
Running the game is pretty simple. Run these two commands to run Destiny attached to a terminal:
$ gunicorn --debug --reload destiny.wsgi --bind 0.0.0.0
$ celery -A destiny worker -l info -B
Celery is used for time based events, such as announcements and the self destruct, and gunicorn serves the application.
The QR codes you need for the game must hold a JSON encoded object, with the player's name as 'n' and their access level (0-4) as 'l'. For example:
{"n":"Player Name","l":1}
Levels 0-3 give increasing access to various menu options, while anything greater than 3 gets to bypass the puzzles. The idea is that the crew of the station would get levels 0-3, depending on their rank, while the saboteur would get level 4.
The website I used to generate the codes was: http://www.qrexplore.com/generate/ With the 'Treat as CSV' option enabled. You have to backslash escape commas.
I've only been able to get this to run in Firefox, and Firefox Browser for Android. I'm sure it would be pretty easy to get it working in Chrome, but I haven't had the time yet. It would also be nice to get this working on iOS.
Besides making Destiny more cross-platform, I'd like to finish the repair and communication screens, use django's users for authentication, make all the screens show live data, and the list goes on.
The voiceovers were provided by some of the members of the recordthis community on reddit:
* AvidLebon
* megajs
* tattedspyder
Thanks so much guys!