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Boids implementation for Cycling74 Max and Jitter
License: GNU General Public License v2.0
This project forked from diablodale/boids_max
Boids implementation for Cycling74 Max and Jitter
License: GNU General Public License v2.0
BOIDS package for Cycling 74's Max with support for Jitter Matricies Boids is a bird flight and animal flock simulator. It is based on the same algorithm which was used in Jurassic Park for the herding dinosaurs. Boids takes an integer argument which is the number of boids. Each time Boids receives a bang, it calculates and outputs the new positions of the boids. The output consists of thew coordiantes for each boid, the number and type depending on the mode. The flight parameters can be changed with messages. Use the 'dump' message to output a list of the current parameter settings. For more information about the Boids algorithm, see Craig Reynolds' Web site at "http://reality.sgi.com/employees/craig/boids.html". Original BOIDS package included: Boids............................................. by eric singer © 1995-98 Eric L. Singer ([email protected]) boids2d, boids3d.................................. by jasch & andrŽ sier 3d adaptation 08/2005 by a. sier / jasch jit.boids3d, jit.boids2d, xray.jit.boidsrender.... by wesley smith jitter adaptation 12/2005 by w. smith boids package released under Gnu GPL license. please refer to the accompanying COPYING file. Based on Simon Fraser's implementation of Craig Reynolds' Boids algorithm. Boids is free for non-commercial use Version 1.1 / 25 Jan 2007 - changed flock structure to bflock. conflicts with fcntl.h:398 - added set messages to externals (set pos, set dir, set speed, set invert speed) Version 1.0 / 19 Dec 2005 - original release
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