Comments (2)
My assumption is that the "process list" is some UI screen related to machines which shows running "processes".
If this is correct, we need to find out which screen is meant here, then this should be a relatively easy change.
If my assumption is incorrect, the only "process list" I can think of is related to our in-game debug information which afaik can already be toggled, rendering this issue done.
from machines.
Watching this video, I now think the following "recipe" list on the side is what was referenced as "process list" here:
As this no longer exists and the recipes are accessible via the item help, I don't think this issue is relevant anymore.
from machines.
Related Issues (15)
- Eliminate polling all machines for automatic processing
- Side widgets do not display correctly with gestalt4
- All fluids are pink when in a tank
- Buckets are no longer filling tanks HOT 1
- Get rid of CategorizedInventoryComponent
- Process descriptions for fluid input/output need to show the fluid substance's display name HOT 1
- BlockOutput/ItemOutput validation do not collaborate with each other HOT 1
- WorldlyTooltips for fluid tanks need to show all the fluid inventory amounts HOT 1
- Multiplayer support HOT 1
- Default machine UI improvements
- Restrict Fluid Pipes from transferring more than one liquid at once HOT 4
- Custom rendered machine parts HOT 2
- The side process list creates lots of entities, cache this better and reduce memory churn HOT 1
- Fluid inventory need a widget on the default UI HOT 2
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from machines.