Related Issues (20)
- Creating mighty deathmatch as a Iem plugin
- add tool to select and Config which game to use
- Move persistence layer to own plugin
- add debug flags and read them from the IncursionEvents Config
- currently all activePlayers are moved to game when it starts
- having to cast Config is boring, get code example of wrapper method
- Create a from-scratch deployment script
- Should EventPlayer be a monobehavior?
- What happens to scheduled events when no server is running to consume them?
- Linux players are sometimes invisible after being force moved
- Add config to specify default Game plugin to use HOT 1
- Unknown parent HUD/overlay???
- only move players if they are not already in the lobby
- create UI element for next scheduled event block
- implement manual mode
- implement pause game
- Game can be longer than its scheduled time slot...
- Handle no next scheduled event when trying to start condition
- Add a game count down timer, in game and for next scheduled event
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from incursion.