tomerwei / cloth-simulation-fastmassspringsystems Goto Github PK
View Code? Open in Web Editor NEWThis project forked from amrhmorsy/cloth-simulation-opengl
Real-time cloth simulation, developed in C++/OpenGL, that employs a Mass-Spring System, inspired by the paper "Fast Simulation of Mass-Spring Systems" by Liu et al. Parallelized using OpenMP and features Physically-Based Rendering (PBR), image-based lighting (IBL) for enhanced realism, and an HDR skybox for a dynamic, immersive sky.
Home Page: http://graphics.berkeley.edu/papers/Liu-FSM-2013-11/Liu-FSM-2013-11.pdf