Comments (2)
"Type Mismatch" show in editor view of AtomList
this isn't really a bug, but rather how unity renders scene references that cross scene borders (in this case to the SO)
No docs to explain the differences between AtomList and AtomValueList (with mentions of AtomBaseVariableList and AtomListWrapper)
There actually is this section:
Value Lists
A Value List is an array of values that is stored as a Scriptable Object.Lists
A List is an array of Variables that is stored as a Scriptable Object. The Variables stored in a List can be of different types.
-- https://unity-atoms.github.io/unity-atoms/introduction/overview
from unity-atoms.
this isn't really a bug, but rather how unity renders scene references that cross scene borders (in this case to the SO)
That's fine, but in that case there should be a custom field that renders, ideally, the value and name of the instancer. Similarly, normal variables should also display their value.
There actually is this section
Indeed, it appears that looking for unity atoms "ValueList"
didn't point to the docs for some reason. Maybe the docs should include the csharp type names for better SEO ?
from unity-atoms.
Related Issues (20)
- [FEATURE] Upgrading Documentation to Docusaurus 2.x and adding a search plugin
- [BUG] NullReferenceException in HandlePlayModeStateChange HOT 1
- [BUG] AtomValueList keeps runtime modifications HOT 1
- [BUG] AtomValueList not compatible with disabled domain reload HOT 1
- [FEATURE] Improve Inspector legibility
- [BUG] FiniteStateMachine not firing events anymore HOT 2
- [FEATURE] More public get-properties for fields HOT 2
- [QUESTION] Subpackages documentation HOT 2
- [FEATURE] Variable Resetter shouldn't trigger due to script hot reload
- [FEATURE] Clear "AtomList" and "AtomCollection" OnEnable
- [FEATURE] SceneField for Addressable Scenes
- [BUG] StackTraces allocate garbage when DebugMode = false HOT 1
- [BUG] QuaternionReferenceDrawer Rendering issue HOT 1
- [BUG] CustomStruct Reference Drawer Rendering issue
- [FEATURE] AtomTags - Update TagInstances in Editor
- [FEATURE] Auto drag and drop atom references through inspector without the need to manually switch usage type
- [FEATURE] AtomBaseEventReference to have `Raise` methods inside
- [FEATURE] VFX PropertyBinder HOT 1
- [BUG] Recompiling during play mode resets all variables HOT 10
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from unity-atoms.