Comments (4)
Does it work in windowed mode? Does it work in fullscreen?
Gamma overbright doesn't work in windowed mode on Ubuntu 11.10 for me, but
works in fullscreen. It's an issue using ioquake3 as well. My understanding is
it's a SDL issue. I don't know if it's still an issue in SDL2.
http://www.ioquake.org/forums/viewtopic.php?f=12&t=1636
Original comment by ZTurtleMan
on 30 Nov 2012 at 6:06
from ioq3ztm.
didn't work in windowed or fullscreen mode for me
Original comment by [email protected]
on 30 Nov 2012 at 9:10
from ioq3ztm.
i'm also on 12.04 LTS
Original comment by [email protected]
on 30 Nov 2012 at 9:13
from ioq3ztm.
If this issue is present in Spearmint and not ioquake3, please reopen it.
Original comment by ZTurtleMan
on 27 Dec 2012 at 7:34
- Changed state: WontFix
from ioq3ztm.
Related Issues (20)
- HUD in vertical viewports isn't aspect correct HOT 1
- Support using TrueType Fonts for all text drawing HOT 1
- HUD is only drawn for last splitscreen player when using Rend2 HOT 4
- Make playerState_t and entityState_t be defined by game/cgame HOT 2
- Doesn't Compile For Windows HOT 1
- Model Loading For SplitScreen HOT 9
- Crash when sv_maxClients changed HOT 1
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- Add Unlagged HOT 2
- Add support for non-vertical collision capsules HOT 1
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- Players Don't Auto-join Teams HOT 2
- Rend2 not in Mac spearmint.app HOT 2
- Hide Veiw Port Does Nothing for Splitscreen players HOT 2
- Solve remaining capsule collision issues HOT 3
- Server crashed: CL_ParseServerMessage: Illegible server message HOT 5
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