Comments (4)
A similar mechanic could work for other types of artifact bags, too: a seed bag that gave a chance of not using up a seed when thrown/planted, a scroll case that gave a chance of not using up a scroll when read, and a wand quiver that gives a chance of not using up a charge when zapping a wand. These would automatically replace the more mundane bags if found.
from shattered-pixel-dungeon.
I have had a concept for a bag like this floating around for a bit, it could be huntress exclusive, as part of her rework, or a general bag that would go along with the wand holster. I'm not sure it works best as an artifact though, bag is its own class of item.
Still, bags can and probably should have some side benefit, like the scroll holder and potion bandolier protecting their respective items from burning/freezing. As seeds are so common the seed pouch may stand on it's own, but a quiver could have some small benefit, and after the wand rework the wand holster will probably be getting a benefit too.
from shattered-pixel-dungeon.
Also, as an aside:
I really appreciate your feedback, but for gameplay related stuff I would prefer if you email me([email protected]). Technical stuff, or utility improvements (e.g. the beacon remembering, looking into ranged weapon targeting) fit perfectly here. Suggestions and discussion relating to game design don't really work well with an issue tracker though, as accepting suggestions is rarely as binary as fixing with a changelist or closing a ticket.
from shattered-pixel-dungeon.
Fair enough, will do.
from shattered-pixel-dungeon.
Related Issues (20)
- Brawler's stance visible on unidentified Ring of Force HOT 2
- Alchemy UI doesn't let you clear too few liquid metal to create Telekenesis. HOT 1
- Improvised Projectiles doesn't work against the Tengu HOT 3
- Inventory below an item after being revived through an unblessed ankh HOT 6
- Suggestion: Make Wand of Warding auto-target the last targeted ward. HOT 1
- Gateway trap teleports sheep with hero when sheep summoned on the Gateway trap HOT 1
- Grim Trap Targeting Issues HOT 2
- A suggestion(About online mode) HOT 1
- Visual bug HOT 1
- bug of the ring of roots HOT 4
- v2.4.0 maze corner HOT 1
- Stopped gaining experience after potion of divine inspiration HOT 1
- Request: option to make the quickslot swapper localized to each save file. HOT 4
- Game caught exception using staff with Wondrous Resin on DM-300 HOT 2
- Eye of Newt needs an option so you only wake up from sleeping when you see an enemy with your natural vision. HOT 1
- Multithreading support HOT 1
- wards and sentries are removed after getting amulet HOT 1
- badges on rankings screen
- Adding multi threading optimization HOT 2
- Corrupted enemies + noisemaker bomb HOT 1
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from shattered-pixel-dungeon.