Comments (1)
Indeed, there are actually a few oddities with badges at the moment.
One of the updates I have planned for the future is an overhaul to the badge system, which will resolve these sorts of issues. At the moment, seeing as I'm still reworking major parts of the game (wands are up next) it makes more sense to wait and address badges later.
from shattered-pixel-dungeon.
Related Issues (20)
- Brawler's stance visible on unidentified Ring of Force HOT 2
- Alchemy UI doesn't let you clear too few liquid metal to create Telekenesis. HOT 1
- Improvised Projectiles doesn't work against the Tengu HOT 3
- Inventory below an item after being revived through an unblessed ankh HOT 6
- Suggestion: Make Wand of Warding auto-target the last targeted ward. HOT 1
- Gateway trap teleports sheep with hero when sheep summoned on the Gateway trap HOT 1
- Grim Trap Targeting Issues HOT 2
- A suggestion(About online mode) HOT 1
- Visual bug HOT 1
- bug of the ring of roots HOT 4
- v2.4.0 maze corner HOT 1
- Stopped gaining experience after potion of divine inspiration HOT 1
- Request: option to make the quickslot swapper localized to each save file. HOT 4
- Game caught exception using staff with Wondrous Resin on DM-300 HOT 2
- Eye of Newt needs an option so you only wake up from sleeping when you see an enemy with your natural vision. HOT 1
- Multithreading support HOT 1
- wards and sentries are removed after getting amulet HOT 1
- badges on rankings screen
- Adding multi threading optimization HOT 2
- Corrupted enemies + noisemaker bomb HOT 1
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from shattered-pixel-dungeon.