Comments (5)
Setting the color of the snow with .setBrightness()
may resolve this issue; Will require tuned material for each area i suspect.
A hacky but workable solution
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Follow up: it did not work :(
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We could do the same as we did for legacy grey colors potentially:
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Would we then want to make the environments respect that setting then? I am sure we are going to want to go touch up a lot of snow areas won't we change this setting
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Since snow is partly fixable by overriding lightness, I'll repurpose this issue for some kind of solution to issues surrounding vanilla shading reversal on tiles.
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