Comments (2)
Thanks for raising this @ErisApps!
You are absolutely right. There's an issue with the NuGet. It will be fixed in a minute. Please see v7.0.3
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Noticed that the latest versions had their TFM changed to netstandard2.1 (compared to netstandard2.0).
This sadly prevents me from consuming the package as my own project targets netstandard2.0 due to limitations of the Unity Mono runtime. Would you be opposed if I tried to add support back for .NET Standard 2.0?
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Related Issues (20)
- Allow setting HTTP headers for handshake. HOT 1
- Subsequent connections from same client instance fail. HOT 2
- CancellationToken in develop branch HOT 7
- ConnectionTimeout - Slack HOT 24
- Message Size greater than 126 Characters HOT 3
- Disconnecting from server causes exception HOT 4
- TLS Cipher Suite HOT 2
- The BeginWrite method cannot be called when another write operation is pending HOT 6
- Unable to be portable due to System.Reactive.Windows.Threading HOT 2
- Ignore invalid ssl cert fails HOT 2
- Visual Studio 2015 Update 3 with Xamarin HOT 3
- Cannot install nuget package for 4.1.2 in .NET Standard 2.0 project in VS 2017 HOT 1
- Sec-WebSocket-Protocol is aggregated wrong HOT 1
- Doesn't connect with proxy HOT 2
- CreateObservableMessageReceiver TimeOut HOT 1
- Could not load file or assembly ISocketLite.PCL Version=4.2.1.0 HOT 1
- Question : WebsocketClientLite versus the Microsoft client for performance HOT 1
- Feature request: Transfer ownership of TcpClient to WebsocketClientLite library HOT 4
- IsConnected always true. HOT 7
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