Comments (1)
Hi @Nexarian. This is good feedback. I'll see what I can do to tackle some of these issues.
This project was not built with TypeScript and I haven't tried incorporating it into TypeScript projects. Would JSDoc types satisfy the compilers?
The UI Library was mostly experimental modules to see if I could extend the functionality of the core project with events and listeners. It was also based on the idea of being able to switch the dice parser depending on the type of game being played.
The custom assets were designed to keep the overall payload to a minimum, but It's difficult to package assets like that with an npm module. I think a CDN might be better suited for this.
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Related Issues (20)
- Mobile support for 3d simulation suspended. HOT 3
- Error after resizing HOT 1
- Dice canvas is small and in the top-left corner HOT 4
- Highlight Crits HOT 1
- d100 rolls (00-99) HOT 12
- 3D models to create themes HOT 1
- Define theme/themeColor for a specific dice. HOT 3
- Typescript support and @types HOT 1
- Simulate a dice tower?
- Fails to import module jbCGoMdf.js on init
- Multi-colored dice? HOT 2
- wasm streaming compile failed HOT 2
- Occasional colliderFaceMap Errors HOT 1
- Repeated updateConfig causes "velocity" change HOT 8
- Loading assets from the filesystem directly? HOT 3
- Have a d6 with values from 0 to 5 HOT 1
- Missing theme.config.json for default theme HOT 6
- New setup challenges, improve docs, swipe-to-roll possible? HOT 2
- 3d files for smooth dice HOT 1
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