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Comments (2)

3p3r avatar 3p3r commented on July 26, 2024

Are you calling webcam_server.broadcast();? I cannot help you if you don't provide any logs.

from livecam.

gpanneti avatar gpanneti commented on July 26, 2024

Yes I do, here is the code I use:

// npm install livecam
 
const LiveCam = require('livecam');
const webcam_server = new LiveCam({
    // address and port of the webcam UI
    'ui_addr': '127.0.0.1',
    'ui_port': 11000,

    // address and port of the webcam Socket.IO server
    // this server broadcasts GStreamer's video frames
    // for consumption in browser side.
    'broadcast_addr': '127.0.0.1',
    'broadcast_port': 12000,

    // address and port of GStreamer's tcp sink
    'gst_tcp_addr': '127.0.0.1',
    'gst_tcp_port': 10000,

    // callback function called when server starts
    'start': function () {
        console.log('WebCam server started!');
    },

    // webcam object holds configuration of webcam frames
    'webcam': {

        // should frames be converted to grayscale (default : false)
        'grayscale': true,

        // should width of the frame be resized (default : 0)
        // provide 0 to match webcam input
        'width': 800,

        // should height of the frame be resized (default : 0)
        // provide 0 to match webcam input
        'height': 600,

        // should a fake source be used instead of an actual webcam
        // suitable for debugging and development (default : false)
        'fake': false
    }
});
 
webcam_server.broadcast();

I put you all the logs I have. I'll look inside the sources files.

from livecam.

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