Comments (2)
Are you calling webcam_server.broadcast();
? I cannot help you if you don't provide any logs.
from livecam.
Yes I do, here is the code I use:
// npm install livecam
const LiveCam = require('livecam');
const webcam_server = new LiveCam({
// address and port of the webcam UI
'ui_addr': '127.0.0.1',
'ui_port': 11000,
// address and port of the webcam Socket.IO server
// this server broadcasts GStreamer's video frames
// for consumption in browser side.
'broadcast_addr': '127.0.0.1',
'broadcast_port': 12000,
// address and port of GStreamer's tcp sink
'gst_tcp_addr': '127.0.0.1',
'gst_tcp_port': 10000,
// callback function called when server starts
'start': function () {
console.log('WebCam server started!');
},
// webcam object holds configuration of webcam frames
'webcam': {
// should frames be converted to grayscale (default : false)
'grayscale': true,
// should width of the frame be resized (default : 0)
// provide 0 to match webcam input
'width': 800,
// should height of the frame be resized (default : 0)
// provide 0 to match webcam input
'height': 600,
// should a fake source be used instead of an actual webcam
// suitable for debugging and development (default : false)
'fake': false
}
});
webcam_server.broadcast();
I put you all the logs I have. I'll look inside the sources files.
from livecam.
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from livecam.